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1 /*
2  * [The "BSD licence"]
3  * Copyright (c) 2005-2008 Terence Parr
4  * All rights reserved.
5  *
6  * Conversion to C#:
7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. The name of the author may not be used to endorse or promote products
19  *    derived from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 namespace Antlr.Runtime.Tree {
34     using IList = System.Collections.IList;
35 
36     [System.Serializable]
37     public class RewriteRuleSubtreeStream : RewriteRuleElementStream {
RewriteRuleSubtreeStream(ITreeAdaptor adaptor, string elementDescription)38         public RewriteRuleSubtreeStream(ITreeAdaptor adaptor, string elementDescription)
39             : base(adaptor, elementDescription) {
40         }
41 
42         /** <summary>Create a stream with one element</summary> */
RewriteRuleSubtreeStream(ITreeAdaptor adaptor, string elementDescription, object oneElement)43         public RewriteRuleSubtreeStream(ITreeAdaptor adaptor, string elementDescription, object oneElement)
44             : base(adaptor, elementDescription, oneElement) {
45         }
46 
47         /** <summary>Create a stream, but feed off an existing list</summary> */
RewriteRuleSubtreeStream(ITreeAdaptor adaptor, string elementDescription, IList elements)48         public RewriteRuleSubtreeStream(ITreeAdaptor adaptor, string elementDescription, IList elements)
49             : base(adaptor, elementDescription, elements) {
50         }
51 
52         /** <summary>
53          *  Treat next element as a single node even if it's a subtree.
54          *  This is used instead of next() when the result has to be a
55          *  tree root node.  Also prevents us from duplicating recently-added
56          *  children; e.g., ^(type ID)+ adds ID to type and then 2nd iteration
57          *  must dup the type node, but ID has been added.
58          *  </summary>
59          *
60          *  <remarks>
61          *  Referencing a rule result twice is ok; dup entire tree as
62          *  we can't be adding trees as root; e.g., expr expr.
63          *
64          *  Hideous code duplication here with super.next().  Can't think of
65          *  a proper way to refactor.  This needs to always call dup node
66          *  and super.next() doesn't know which to call: dup node or dup tree.
67          *  </remarks>
68          */
NextNode()69         public virtual object NextNode() {
70             //System.Console.WriteLine("nextNode: elements={0}, singleElement={1}", elements, ((ITree)singleElement).ToStringTree());
71             int n = Count;
72             if (dirty || (cursor >= n && n == 1)) {
73                 // if out of elements and size is 1, dup (at most a single node
74                 // since this is for making root nodes).
75                 object el = NextCore();
76                 return adaptor.DupNode(el);
77             }
78             // test size above then fetch
79             object tree = NextCore();
80             while (adaptor.IsNil(tree) && adaptor.GetChildCount(tree) == 1)
81                 tree = adaptor.GetChild(tree, 0);
82             //System.Console.WriteLine("_next={0}", ((ITree)tree).ToStringTree());
83             object el2 = adaptor.DupNode(tree); // dup just the root (want node here)
84             return el2;
85         }
86 
Dup(object el)87         protected override object Dup(object el) {
88             return adaptor.DupTree(el);
89         }
90     }
91 }
92