1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 2 "http://www.w3.org/TR/html4/strict.dtd"> 3<html> 4<head> 5 <META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> 6 <title>Clang - Getting Started</title> 7 <link type="text/css" rel="stylesheet" href="menu.css"> 8 <link type="text/css" rel="stylesheet" href="content.css"> 9</head> 10<body> 11 12<!--#include virtual="menu.html.incl"--> 13 14<div id="content"> 15 16<h1>Getting Started: Building and Running Clang</h1> 17 18<p>This page gives you the shortest path to checking out Clang and demos a few 19options. This should get you up and running with the minimum of muss and fuss. 20If you like what you see, please consider <a href="get_involved.html">getting 21involved</a> with the Clang community. If you run into problems, please file 22bugs in <a href="http://llvm.org/bugs/">LLVM Bugzilla</a>.</p> 23 24<h2 id="download">Release Clang Versions</h2> 25 26<p>Clang is released as part of regular LLVM releases. You can download the release versions from <a href="http://llvm.org/releases/">http://llvm.org/releases/</a>.</p> 27<p>Clang is also provided in all major BSD or GNU/Linux distributions as part of their respective packaging systems. From Xcode 4.2, Clang is the default compiler for Mac OS X.</p> 28 29<h2 id="build">Building Clang and Working with the Code</h2> 30 31<h3 id="buildNix">On Unix-like Systems</h3> 32 33<p>If you would like to check out and build Clang, the current procedure is as 34follows:</p> 35 36<ol> 37 <li>Get the required tools. 38 <ul> 39 <li>See 40 <a href="http://llvm.org/docs/GettingStarted.html#requirements"> 41 Getting Started with the LLVM System - Requirements</a>.</li> 42 <li>Note also that Python is needed for running the test suite. 43 Get it at: <a href="http://www.python.org/download"> 44 http://www.python.org/download</a></li> 45 <li>Standard build process uses CMake. Get it at: 46 <a href="http://www.cmake.org/download"> 47 http://www.cmake.org/download</a></li> 48 </ul> 49 50 <li>Check out LLVM: 51 <ul> 52 <li>Change directory to where you want the llvm directory placed.</li> 53 <li><tt>svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm</tt></li> 54 </ul> 55 </li> 56 <li>Check out Clang: 57 <ul> 58 <li><tt>cd llvm/tools</tt></li> 59 <li><tt>svn co http://llvm.org/svn/llvm-project/cfe/trunk clang</tt></li> 60 <li><tt>cd ../..</tt></li> 61 </ul> 62 </li> 63 <li>Check out extra Clang tools: (optional) 64 <ul> 65 <li><tt>cd llvm/tools/clang/tools</tt></li> 66 <li><tt>svn co http://llvm.org/svn/llvm-project/clang-tools-extra/trunk 67 extra</tt></li> 68 <li><tt>cd ../../../..</tt></li> 69 </ul> 70 </li> 71 <li>Check out Compiler-RT (optional): 72 <ul> 73 <li><tt>cd llvm/projects</tt></li> 74 <li><tt>svn co http://llvm.org/svn/llvm-project/compiler-rt/trunk 75 compiler-rt</tt></li> 76 <li><tt>cd ../..</tt></li> 77 </ul> 78 </li> 79 <li>Check out libcxx: (only required to build and run Compiler-RT tests on OS X, optional otherwise) 80 <ul> 81 <li><tt>cd llvm/projects</tt></li> 82 <li><tt>svn co http://llvm.org/svn/llvm-project/libcxx/trunk 83 libcxx</tt></li> 84 <li><tt>cd ../..</tt></li> 85 </ul> 86 </li> 87 <li>Build LLVM and Clang: 88 <ul> 89 <li><tt>mkdir build</tt> (in-tree build is not supported)</li> 90 <li><tt>cd build</tt></li> 91 <li><tt>cmake -G "Unix Makefiles" ../llvm</tt></li> 92 <li><tt>make</tt></li> 93 <li>This builds both LLVM and Clang for debug mode.</li> 94 <li>Note: For subsequent Clang development, you can just run 95 <tt>make clang</tt>.</li> 96 <li>CMake allows you to generate project files for several IDEs: Xcode, 97 Eclipse CDT4, CodeBlocks, Qt-Creator (use the CodeBlocks generator), 98 KDevelop3. For more details see 99 <a href="http://llvm.org/docs/CMake.html">Building LLVM with CMake</a> 100 page.</li> 101 </ul> 102 </li> 103 104 <li>If you intend to use Clang's C++ support, you may need to tell it how 105 to find your C++ standard library headers. In general, Clang will detect 106 the best version of libstdc++ headers available and use them - it will 107 look both for system installations of libstdc++ as well as installations 108 adjacent to Clang itself. If your configuration fits neither of these 109 scenarios, you can use the <tt>-DGCC_INSTALL_PREFIX</tt> cmake option 110 to tell Clang where the gcc containing the desired libstdc++ is installed. 111 </li> 112 <li>Try it out (assuming you add llvm/build/bin to your path): 113 <ul> 114 <li><tt>clang --help</tt></li> 115 <li><tt>clang file.c -fsyntax-only</tt> (check for correctness)</li> 116 <li><tt>clang file.c -S -emit-llvm -o -</tt> (print out unoptimized llvm code)</li> 117 <li><tt>clang file.c -S -emit-llvm -o - -O3</tt></li> 118 <li><tt>clang file.c -S -O3 -o -</tt> (output native machine code)</li> 119 </ul> 120 </li> 121</ol> 122 123<p>If you encounter problems while building Clang, make sure that your LLVM 124checkout is at the same revision as your Clang checkout. LLVM's interfaces 125change over time, and mismatched revisions are not expected to work 126together.</p> 127 128<h3>Simultaneously Building Clang and LLVM:</h3> 129 130<p>Once you have checked out Clang into the llvm source tree it will build along 131with the rest of <tt>llvm</tt>. To build all of LLVM and Clang together all at 132once simply run <tt>make</tt> from the root LLVM directory.</p> 133 134<p><em>Note:</em> Observe that Clang is technically part of a separate 135Subversion repository. As mentioned above, the latest Clang sources are tied to 136the latest sources in the LLVM tree. You can update your toplevel LLVM project 137and all (possibly unrelated) projects inside it with <tt><b>make 138update</b></tt>. This will run <tt>svn update</tt> on all subdirectories related 139to subversion. </p> 140 141<h3 id="buildWindows">Using Visual Studio</h3> 142 143<p>The following details setting up for and building Clang on Windows using 144Visual Studio:</p> 145 146<ol> 147 <li>Get the required tools: 148 <ul> 149 <li><b>Subversion</b>. Source code control program. Get it from: 150 <a href="http://subversion.apache.org/packages.html"> 151 http://subversion.apache.org/packages.html</a></li> 152 <li><b>CMake</b>. This is used for generating Visual Studio solution and 153 project files. Get it from: 154 <a href="http://www.cmake.org/cmake/resources/software.html"> 155 http://www.cmake.org/cmake/resources/software.html</a></li> 156 <li><b>Visual Studio 2013 or later</b></li> 157 <li><b>Python</b>. This is needed only if you will be running the tests 158 (which is essential, if you will be developing for clang). 159 Get it from: 160 <a href="http://www.python.org/download/"> 161 http://www.python.org/download/</a></li> 162 <li><b>GnuWin32 tools</b> 163 These are also necessary for running the tests. 164 (Note that the grep from MSYS or Cygwin doesn't work with the tests 165 because of embedded double-quotes in the search strings. The GNU 166 grep does work in this case.) 167 Get them from <a href="http://getgnuwin32.sourceforge.net/"> 168 http://getgnuwin32.sourceforge.net/</a>.</li> 169 </ul> 170 </li> 171 172 <li>Check out LLVM: 173 <ul> 174 <li><tt>svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm</tt></li> 175 </ul> 176 </li> 177 <li>Check out Clang: 178 <ul> 179 <li><tt>cd llvm\tools</tt> 180 <li><tt>svn co http://llvm.org/svn/llvm-project/cfe/trunk clang</tt></li> 181 </ul> 182 <p><em>Note</em>: Some Clang tests are sensitive to the line endings. Ensure 183 that checking out the files does not convert LF line endings to CR+LF. 184 If you use git-svn, make sure your <tt>core.autocrlf</tt> setting is false.</p> 185 </li> 186 <li>Run CMake to generate the Visual Studio solution and project files: 187 <ul> 188 <li><tt>cd ..\..</tt> (back to where you started)</li> 189 <li><tt>mkdir build</tt> (for building without polluting the source dir)</li> 190 <li><tt>cd build</tt></li> 191 <li>If you are using Visual Studio 2013: <tt>cmake -G "Visual Studio 12" ..\llvm</tt></li> 192 <li>See the <a href="http://www.llvm.org/docs/CMake.html">LLVM CMake guide</a> for 193 more information on other configuration options for CMake.</li> 194 <li>The above, if successful, will have created an LLVM.sln file in the 195 <tt>build</tt> directory. 196 </ul> 197 </li> 198 <li>Build Clang: 199 <ul> 200 <li>Open LLVM.sln in Visual Studio.</li> 201 <li>Build the "clang" project for just the compiler driver and front end, or 202 the "ALL_BUILD" project to build everything, including tools.</li> 203 </ul> 204 </li> 205 <li>Try it out (assuming you added llvm/debug/bin to your path). (See the 206 running examples from above.)</li> 207 <li>See <a href="hacking.html#testingWindows"> 208 Hacking on clang - Testing using Visual Studio on Windows</a> for information 209 on running regression tests on Windows.</li> 210</ol> 211 212<p>Note that once you have checked out both llvm and clang, to synchronize 213to the latest code base, use the <tt>svn update</tt> command in both the 214llvm and llvm\tools\clang directories, as they are separate repositories.</p> 215 216<h2 id="driver">Clang Compiler Driver (Drop-in Substitute for GCC)</h2> 217 218<p>The <tt>clang</tt> tool is the compiler driver and front-end, which is 219designed to be a drop-in replacement for the <tt>gcc</tt> command. Here are 220some examples of how to use the high-level driver: 221</p> 222 223<pre class="code"> 224$ <b>cat t.c</b> 225#include <stdio.h> 226int main(int argc, char **argv) { printf("hello world\n"); } 227$ <b>clang t.c</b> 228$ <b>./a.out</b> 229hello world 230</pre> 231 232<p>The 'clang' driver is designed to work as closely to GCC as possible to 233 maximize portability. The only major difference between the two is that 234 Clang defaults to gnu99 mode while GCC defaults to gnu89 mode. If you see 235 weird link-time errors relating to inline functions, try passing -std=gnu89 236 to clang.</p> 237 238<h2>Examples of using Clang</h2> 239 240<!-- Thanks to 241 http://shiflett.org/blog/2006/oct/formatting-and-highlighting-php-code-listings 242Site suggested using pre in CSS, but doesn't work in IE, so went for the <pre> 243tag. --> 244 245<pre class="code"> 246$ <b>cat ~/t.c</b> 247typedef float V __attribute__((vector_size(16))); 248V foo(V a, V b) { return a+b*a; } 249</pre> 250 251 252<h3>Preprocessing:</h3> 253 254<pre class="code"> 255$ <b>clang ~/t.c -E</b> 256# 1 "/Users/sabre/t.c" 1 257 258typedef float V __attribute__((vector_size(16))); 259 260V foo(V a, V b) { return a+b*a; } 261</pre> 262 263 264<h3>Type checking:</h3> 265 266<pre class="code"> 267$ <b>clang -fsyntax-only ~/t.c</b> 268</pre> 269 270 271<h3>GCC options:</h3> 272 273<pre class="code"> 274$ <b>clang -fsyntax-only ~/t.c -pedantic</b> 275/Users/sabre/t.c:2:17: <span style="color:magenta">warning:</span> extension used 276<span style="color:darkgreen">typedef float V __attribute__((vector_size(16)));</span> 277<span style="color:blue"> ^</span> 2781 diagnostic generated. 279</pre> 280 281 282<h3>Pretty printing from the AST:</h3> 283 284<p>Note, the <tt>-cc1</tt> argument indicates the compiler front-end, and 285not the driver, should be run. The compiler front-end has several additional 286Clang specific features which are not exposed through the GCC compatible driver 287interface.</p> 288 289<pre class="code"> 290$ <b>clang -cc1 ~/t.c -ast-print</b> 291typedef float V __attribute__(( vector_size(16) )); 292V foo(V a, V b) { 293 return a + b * a; 294} 295</pre> 296 297 298<h3>Code generation with LLVM:</h3> 299 300<pre class="code"> 301$ <b>clang ~/t.c -S -emit-llvm -o -</b> 302define <4 x float> @foo(<4 x float> %a, <4 x float> %b) { 303entry: 304 %mul = mul <4 x float> %b, %a 305 %add = add <4 x float> %mul, %a 306 ret <4 x float> %add 307} 308$ <b>clang -fomit-frame-pointer -O3 -S -o - t.c</b> <i># On x86_64</i> 309... 310_foo: 311Leh_func_begin1: 312 mulps %xmm0, %xmm1 313 addps %xmm1, %xmm0 314 ret 315Leh_func_end1: 316</pre> 317 318</div> 319</body> 320</html> 321