1#version 320 es 2 3layout(vertices = 4) out; // ERROR 4layout(quads, cw) in; 5layout(triangles) in; // ERROR 6layout(isolines) in; // ERROR 7 8layout(ccw) in; // ERROR 9layout(cw) in; 10 11layout(fractional_odd_spacing) in; 12layout(equal_spacing) in; // ERROR 13layout(fractional_even_spacing) in; // ERROR 14 15layout(point_mode) in; 16 17patch in vec4 patchIn; 18patch out vec4 patchOut; // ERROR 19 20void main() 21{ 22 barrier(); // ERROR 23 24 int a = gl_MaxTessEvaluationInputComponents + 25 gl_MaxTessEvaluationOutputComponents + 26 gl_MaxTessEvaluationTextureImageUnits + 27 gl_MaxTessEvaluationUniformComponents + 28 gl_MaxTessPatchComponents + 29 gl_MaxPatchVertices + 30 gl_MaxTessGenLevel; 31 32 vec4 p = gl_in[1].gl_Position; 33 float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension 34 float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES 35 36 int pvi = gl_PatchVerticesIn; 37 int pid = gl_PrimitiveID; 38 vec3 tc = gl_TessCoord; 39 float tlo = gl_TessLevelOuter[3]; 40 float tli = gl_TessLevelInner[1]; 41 42 gl_Position = p; 43 gl_PointSize = ps; // ERROR, need point_size extension 44 gl_ClipDistance[2] = cd; // ERROR, not in ES 45} 46 47smooth patch in vec4 badp1; // ERROR 48flat patch in vec4 badp2; // ERROR 49noperspective patch in vec4 badp3; // ERROR 50patch sample in vec3 badp4; // ERROR 51 52#extension GL_ARB_separate_shader_objects : enable 53 54in gl_PerVertex 55{ 56 vec4 gl_Position; 57} gl_in[]; 58 59in gl_PerVertex // ERROR, second redeclaration of gl_in 60{ 61 vec4 gl_Position; 62} gl_in[]; 63 64layout(quads, cw) out; // ERROR 65layout(triangles) out; // ERROR 66layout(isolines) out; // ERROR 67layout(cw) out; // ERROR 68layout(fractional_odd_spacing) out; // ERROR 69layout(equal_spacing) out; // ERROR 70layout(fractional_even_spacing) out; // ERROR 71layout(point_mode) out; // ERROR 72 73in vec2 ina; // ERROR, not array 74in vec2 inb[]; 75in vec2 inc[18]; // ERROR, wrong size 76in vec2 ind[gl_MaxPatchVertices]; 77 78in testbla { // ERROR, not array 79 int f; 80} bla; 81 82in testblb { 83 int f; 84} blb[]; 85 86in testblc { // ERROR wrong size 87 int f; 88} blc[18]; 89 90in testbld { 91 int f; 92} bld[gl_MaxPatchVertices]; 93 94layout(location = 23) in vec4 ivla[]; 95layout(location = 24) in vec4 ivlb[]; 96layout(location = 24) in vec4 ivlc[]; // ERROR, overlap 97 98layout(location = 23) out vec4 ovla[2]; 99layout(location = 24) out vec4 ovlb[2]; // ERROR, overlap 100 101in float gl_TessLevelOuter[4]; // ERROR, can't redeclare 102 103patch in pinbn { 104 int a; 105} pinbi; 106 107centroid out vec3 myColor2; 108centroid in vec3 centr[]; 109sample out vec4 perSampleColor; 110 111void bbbad() 112{ 113 gl_BoundingBoxOES; // ERROR, wrong stage 114} 115