1#version 110
2varying vec2 tex_coord;
3
4void main (void)
5{
6 vec4 white = vec4(1.0);
7 vec4 black = vec4(0.2);
8 vec4 color = white;
9
10 // First, cut out our circle
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
13
14 discard;
15
16
17 gl_FragColor = color;
18
19}
20