1400.tesc 2ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 3ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 4ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 5ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader 6ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control 7ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control 8ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control 9ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control 10ERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control 11ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main() 12ERROR: 0:64: 'vertices' : can only apply to 'out' 13ERROR: 0:65: 'vertices' : cannot change previously set layout value 14ERROR: 0:69: '[' : array index out of range '4' 15ERROR: 0:71: '' : tessellation control barrier() must be in main() 16ERROR: 0:74: 'in' : type must be an array: ina 17ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 18ERROR: 0:83: 'location' : overlapping use of location 4 19ERROR: 0:87: 'location' : overlapping use of location 4 20ERROR: 0:104: '' : precise qualifier must appear first 21ERROR: 0:105: '' : precise qualifier must appear first 22ERROR: 0:105: '' : precise qualifier must appear first 23ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group 24ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview 25ERROR: 23 compilation errors. No code generated. 26 27 28Shader version: 400 29Requested GL_ARB_separate_shader_objects 30Requested GL_EXT_device_group 31Requested GL_EXT_multiview 32vertices = 4 33ERROR: node is still EOpNull! 340:13 Function Definition: main( ( global void) 350:13 Function Parameters: 360:15 Sequence 370:15 Barrier ( global void) 380:17 Sequence 390:17 move second child to first child ( temp int) 400:17 'a' ( temp int) 410:17 Constant: 420:17 5392 (const int) 430:23 Sequence 440:23 move second child to first child ( temp 4-component vector of float) 450:23 'p' ( temp 4-component vector of float) 460:23 gl_Position: direct index for structure ( in 4-component vector of float Position) 470:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 480:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 490:23 Constant: 500:23 1 (const int) 510:23 Constant: 520:23 0 (const int) 530:24 Sequence 540:24 move second child to first child ( temp float) 550:24 'ps' ( temp float) 560:24 gl_PointSize: direct index for structure ( in float PointSize) 570:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 580:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 590:24 Constant: 600:24 1 (const int) 610:24 Constant: 620:24 1 (const int) 630:25 Sequence 640:25 move second child to first child ( temp float) 650:25 'cd' ( temp float) 660:25 direct index ( temp float ClipDistance) 670:25 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance) 680:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 690:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 700:25 Constant: 710:25 1 (const int) 720:25 Constant: 730:25 2 (const int) 740:25 Constant: 750:25 2 (const int) 760:27 Sequence 770:27 move second child to first child ( temp int) 780:27 'pvi' ( temp int) 790:27 'gl_PatchVerticesIn' ( in int PatchVertices) 800:28 Sequence 810:28 move second child to first child ( temp int) 820:28 'pid' ( temp int) 830:28 'gl_PrimitiveID' ( in int PrimitiveID) 840:29 Sequence 850:29 move second child to first child ( temp int) 860:29 'iid' ( temp int) 870:29 'gl_InvocationID' ( in int InvocationID) 880:31 move second child to first child ( temp 4-component vector of float) 890:31 gl_Position: direct index for structure ( out 4-component vector of float Position) 900:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 910:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 920:31 'gl_InvocationID' ( in int InvocationID) 930:31 Constant: 940:31 0 (const int) 950:31 'p' ( temp 4-component vector of float) 960:32 move second child to first child ( temp float) 970:32 gl_PointSize: direct index for structure ( out float PointSize) 980:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 990:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 1000:32 'gl_InvocationID' ( in int InvocationID) 1010:32 Constant: 1020:32 1 (const int) 1030:32 'ps' ( temp float) 1040:33 move second child to first child ( temp float) 1050:33 direct index ( temp float ClipDistance) 1060:33 gl_ClipDistance: direct index for structure ( out unsized 2-element array of float ClipDistance) 1070:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 1080:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 1090:33 'gl_InvocationID' ( in int InvocationID) 1100:33 Constant: 1110:33 2 (const int) 1120:33 Constant: 1130:33 1 (const int) 1140:33 'cd' ( temp float) 1150:35 move second child to first child ( temp float) 1160:35 direct index ( patch temp float TessLevelOuter) 1170:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 1180:35 Constant: 1190:35 3 (const int) 1200:35 Constant: 1210:35 3.200000 1220:36 move second child to first child ( temp float) 1230:36 direct index ( patch temp float TessLevelInner) 1240:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 1250:36 Constant: 1260:36 1 (const int) 1270:36 Constant: 1280:36 1.300000 1290:38 Test condition and select ( temp void) 1300:38 Condition 1310:38 Compare Greater Than ( temp bool) 1320:38 'a' ( temp int) 1330:38 Constant: 1340:38 10 (const int) 1350:38 true case 1360:39 Barrier ( global void) 1370:38 false case 1380:41 Barrier ( global void) 1390:43 Barrier ( global void) 1400:47 Loop with condition not tested first 1410:47 Loop Condition 1420:47 Compare Greater Than ( temp bool) 1430:47 'a' ( temp int) 1440:47 Constant: 1450:47 10 (const int) 1460:47 Loop Body 1470:46 Sequence 1480:46 Barrier ( global void) 1490:49 switch 1500:49 condition 1510:49 'a' ( temp int) 1520:49 body 1530:49 Sequence 1540:50 default: 1550:? Sequence 1560:51 Barrier ( global void) 1570:52 Branch: Break 1580:54 Test condition and select ( temp int) 1590:54 Condition 1600:54 Compare Less Than ( temp bool) 1610:54 'a' ( temp int) 1620:54 Constant: 1630:54 12 (const int) 1640:54 true case 1650:54 'a' ( temp int) 1660:54 false case 1670:54 Comma ( temp int) 1680:54 Barrier ( global void) 1690:54 'a' ( temp int) 1700:56 Sequence 1710:56 Barrier ( global void) 1720:59 Branch: Return 1730:61 Barrier ( global void) 1740:67 Function Definition: foo( ( global void) 1750:67 Function Parameters: 1760:69 Sequence 1770:69 gl_PointSize: direct index for structure ( out float PointSize) 1780:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 1790:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 1800:69 Constant: 1810:69 4 (const int) 1820:69 Constant: 1830:69 1 (const int) 1840:71 Barrier ( global void) 1850:91 Function Definition: foop( ( global void) 1860:91 Function Parameters: 1870:? Sequence 1880:95 multiply second child into first child ( temp 3-component vector of float) 1890:95 'pv3' ( noContraction temp 3-component vector of float) 1900:95 'pv3' ( noContraction temp 3-component vector of float) 1910:96 move second child to first child ( temp 3-component vector of float) 1920:96 'pv3' ( noContraction temp 3-component vector of float) 1930:96 fma ( global 3-component vector of float) 1940:96 'pv3' ( noContraction temp 3-component vector of float) 1950:96 'pv3' ( noContraction temp 3-component vector of float) 1960:96 'pv3' ( noContraction temp 3-component vector of float) 1970:97 move second child to first child ( temp double) 1980:97 'd' ( noContraction temp double) 1990:97 fma ( global double) 2000:97 'd' ( noContraction temp double) 2010:97 'd' ( noContraction temp double) 2020:97 'd' ( noContraction temp double) 2030:107 Function Definition: devi( ( global void) 2040:107 Function Parameters: 2050:109 Sequence 2060:109 'gl_DeviceIndex' ( in int DeviceIndex) 2070:110 'gl_ViewIndex' ( in int ViewIndex) 2080:121 Function Definition: devie( ( global void) 2090:121 Function Parameters: 2100:123 Sequence 2110:123 'gl_DeviceIndex' ( in int DeviceIndex) 2120:124 'gl_ViewIndex' ( in int ViewIndex) 2130:? Linker Objects 2140:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 2150:? 'outa' ( global 4-element array of int) 2160:? 'patchIn' ( patch in 4-component vector of float) 2170:? 'patchOut' ( patch out 4-component vector of float) 2180:? 'ina' ( in 2-component vector of float) 2190:? 'inb' ( in 32-element array of 2-component vector of float) 2200:? 'inc' ( in 32-element array of 2-component vector of float) 2210:? 'ind' ( in 32-element array of 2-component vector of float) 2220:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) 2230:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) 2240:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) 2250:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) 2260:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) 2270:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) 2280:? 'pv3' ( noContraction temp 3-component vector of float) 2290:? 'pinbi' ( patch out block{ out int a}) 2300:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) 231 232 233Linked tessellation control stage: 234 235 236Shader version: 400 237Requested GL_ARB_separate_shader_objects 238Requested GL_EXT_device_group 239Requested GL_EXT_multiview 240vertices = 4 241ERROR: node is still EOpNull! 2420:13 Function Definition: main( ( global void) 2430:13 Function Parameters: 2440:15 Sequence 2450:15 Barrier ( global void) 2460:17 Sequence 2470:17 move second child to first child ( temp int) 2480:17 'a' ( temp int) 2490:17 Constant: 2500:17 5392 (const int) 2510:23 Sequence 2520:23 move second child to first child ( temp 4-component vector of float) 2530:23 'p' ( temp 4-component vector of float) 2540:23 gl_Position: direct index for structure ( in 4-component vector of float Position) 2550:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 2560:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 2570:23 Constant: 2580:23 1 (const int) 2590:23 Constant: 2600:23 0 (const int) 2610:24 Sequence 2620:24 move second child to first child ( temp float) 2630:24 'ps' ( temp float) 2640:24 gl_PointSize: direct index for structure ( in float PointSize) 2650:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 2660:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 2670:24 Constant: 2680:24 1 (const int) 2690:24 Constant: 2700:24 1 (const int) 2710:25 Sequence 2720:25 move second child to first child ( temp float) 2730:25 'cd' ( temp float) 2740:25 direct index ( temp float ClipDistance) 2750:25 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) 2760:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 2770:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 2780:25 Constant: 2790:25 1 (const int) 2800:25 Constant: 2810:25 2 (const int) 2820:25 Constant: 2830:25 2 (const int) 2840:27 Sequence 2850:27 move second child to first child ( temp int) 2860:27 'pvi' ( temp int) 2870:27 'gl_PatchVerticesIn' ( in int PatchVertices) 2880:28 Sequence 2890:28 move second child to first child ( temp int) 2900:28 'pid' ( temp int) 2910:28 'gl_PrimitiveID' ( in int PrimitiveID) 2920:29 Sequence 2930:29 move second child to first child ( temp int) 2940:29 'iid' ( temp int) 2950:29 'gl_InvocationID' ( in int InvocationID) 2960:31 move second child to first child ( temp 4-component vector of float) 2970:31 gl_Position: direct index for structure ( out 4-component vector of float Position) 2980:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 2990:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 3000:31 'gl_InvocationID' ( in int InvocationID) 3010:31 Constant: 3020:31 0 (const int) 3030:31 'p' ( temp 4-component vector of float) 3040:32 move second child to first child ( temp float) 3050:32 gl_PointSize: direct index for structure ( out float PointSize) 3060:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 3070:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 3080:32 'gl_InvocationID' ( in int InvocationID) 3090:32 Constant: 3100:32 1 (const int) 3110:32 'ps' ( temp float) 3120:33 move second child to first child ( temp float) 3130:33 direct index ( temp float ClipDistance) 3140:33 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance) 3150:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 3160:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 3170:33 'gl_InvocationID' ( in int InvocationID) 3180:33 Constant: 3190:33 2 (const int) 3200:33 Constant: 3210:33 1 (const int) 3220:33 'cd' ( temp float) 3230:35 move second child to first child ( temp float) 3240:35 direct index ( patch temp float TessLevelOuter) 3250:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 3260:35 Constant: 3270:35 3 (const int) 3280:35 Constant: 3290:35 3.200000 3300:36 move second child to first child ( temp float) 3310:36 direct index ( patch temp float TessLevelInner) 3320:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 3330:36 Constant: 3340:36 1 (const int) 3350:36 Constant: 3360:36 1.300000 3370:38 Test condition and select ( temp void) 3380:38 Condition 3390:38 Compare Greater Than ( temp bool) 3400:38 'a' ( temp int) 3410:38 Constant: 3420:38 10 (const int) 3430:38 true case 3440:39 Barrier ( global void) 3450:38 false case 3460:41 Barrier ( global void) 3470:43 Barrier ( global void) 3480:47 Loop with condition not tested first 3490:47 Loop Condition 3500:47 Compare Greater Than ( temp bool) 3510:47 'a' ( temp int) 3520:47 Constant: 3530:47 10 (const int) 3540:47 Loop Body 3550:46 Sequence 3560:46 Barrier ( global void) 3570:49 switch 3580:49 condition 3590:49 'a' ( temp int) 3600:49 body 3610:49 Sequence 3620:50 default: 3630:? Sequence 3640:51 Barrier ( global void) 3650:52 Branch: Break 3660:54 Test condition and select ( temp int) 3670:54 Condition 3680:54 Compare Less Than ( temp bool) 3690:54 'a' ( temp int) 3700:54 Constant: 3710:54 12 (const int) 3720:54 true case 3730:54 'a' ( temp int) 3740:54 false case 3750:54 Comma ( temp int) 3760:54 Barrier ( global void) 3770:54 'a' ( temp int) 3780:56 Sequence 3790:56 Barrier ( global void) 3800:59 Branch: Return 3810:61 Barrier ( global void) 3820:? Linker Objects 3830:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 3840:? 'outa' ( global 4-element array of int) 3850:? 'patchIn' ( patch in 4-component vector of float) 3860:? 'patchOut' ( patch out 4-component vector of float) 3870:? 'ina' ( in 2-component vector of float) 3880:? 'inb' ( in 32-element array of 2-component vector of float) 3890:? 'inc' ( in 32-element array of 2-component vector of float) 3900:? 'ind' ( in 32-element array of 2-component vector of float) 3910:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) 3920:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) 3930:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) 3940:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) 3950:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) 3960:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) 3970:? 'pv3' ( noContraction temp 3-component vector of float) 3980:? 'pinbi' ( patch out block{ out int a}) 3990:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) 400 401