1410.geom 2ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name 3ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration 4ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 5ERROR: 0:32: 'gl_Position' : no such field in structure 6ERROR: 0:32: '=' : cannot convert from ' temp block{ in float PointSize gl_PointSize}' to ' temp 4-component vector of float' 7ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared 8ERROR: 0:33: 'assign' : cannot convert from ' const 4-component vector of float' to 'layout( stream=0) gl_Position void Position' 9WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420 10ERROR: 7 compilation errors. No code generated. 11 12 13Shader version: 410 14invocations = -1 15max_vertices = -1 16input primitive = none 17output primitive = none 18ERROR: node is still EOpNull! 190:3 Function Definition: main( ( global void) 200:3 Function Parameters: 210:5 Sequence 220:5 move second child to first child ( temp int) 230:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 240:5 Constant: 250:5 7 (const int) 260:28 Function Definition: foo( ( global void) 270:28 Function Parameters: 280:30 Sequence 290:30 Sequence 300:30 move second child to first child ( temp float) 310:30 'p' ( temp float) 320:30 gl_PointSize: direct index for structure ( in float PointSize) 330:30 direct index ( temp block{ in float PointSize gl_PointSize}) 340:30 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize}) 350:30 Constant: 360:30 1 (const int) 370:30 Constant: 380:30 0 (const int) 390:31 move second child to first child ( temp float) 400:31 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize) 410:31 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 420:31 Constant: 430:31 1 (const uint) 440:31 'p' ( temp float) 450:33 gl_Position: direct index for structure (layout( stream=0) gl_Position void Position) 460:33 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 470:33 Constant: 480:33 0 (const uint) 490:36 Function Definition: foo5( ( global float) 500:36 Function Parameters: 510:38 Sequence 520:38 Branch: Return with expression 530:38 Constant: 540:38 4.000000 550:? Linker Objects 560:? 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize}) 570:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 58 59 60Linked geometry stage: 61 62ERROR: Linking geometry stage: At least one shader must specify an input layout primitive 63ERROR: Linking geometry stage: At least one shader must specify an output layout primitive 64ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) 65 66Shader version: 410 67invocations = 1 68max_vertices = -1 69input primitive = none 70output primitive = none 71ERROR: node is still EOpNull! 720:3 Function Definition: main( ( global void) 730:3 Function Parameters: 740:5 Sequence 750:5 move second child to first child ( temp int) 760:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 770:5 Constant: 780:5 7 (const int) 790:? Linker Objects 800:? 'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize}) 810:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 82 83