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1410.geom
2ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
3ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
4ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
5ERROR: 0:32: 'gl_Position' : no such field in structure
6ERROR: 0:32: '=' :  cannot convert from ' temp block{ in float PointSize gl_PointSize}' to ' temp 4-component vector of float'
7ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
8ERROR: 0:33: 'assign' :  cannot convert from ' const 4-component vector of float' to 'layout( stream=0) gl_Position void Position'
9WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420
10ERROR: 7 compilation errors.  No code generated.
11
12
13Shader version: 410
14invocations = -1
15max_vertices = -1
16input primitive = none
17output primitive = none
18ERROR: node is still EOpNull!
190:3  Function Definition: main( ( global void)
200:3    Function Parameters:
210:5    Sequence
220:5      move second child to first child ( temp int)
230:5        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
240:5        Constant:
250:5          7 (const int)
260:28  Function Definition: foo( ( global void)
270:28    Function Parameters:
280:30    Sequence
290:30      Sequence
300:30        move second child to first child ( temp float)
310:30          'p' ( temp float)
320:30          gl_PointSize: direct index for structure ( in float PointSize)
330:30            direct index ( temp block{ in float PointSize gl_PointSize})
340:30              'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
350:30              Constant:
360:30                1 (const int)
370:30            Constant:
380:30              0 (const int)
390:31      move second child to first child ( temp float)
400:31        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
410:31          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, })
420:31          Constant:
430:31            1 (const uint)
440:31        'p' ( temp float)
450:33      gl_Position: direct index for structure (layout( stream=0) gl_Position void Position)
460:33        'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, })
470:33        Constant:
480:33          0 (const uint)
490:36  Function Definition: foo5( ( global float)
500:36    Function Parameters:
510:38    Sequence
520:38      Branch: Return with expression
530:38        Constant:
540:38          4.000000
550:?   Linker Objects
560:?     'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
570:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, })
58
59
60Linked geometry stage:
61
62ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
63ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
64ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
65
66Shader version: 410
67invocations = 1
68max_vertices = -1
69input primitive = none
70output primitive = none
71ERROR: node is still EOpNull!
720:3  Function Definition: main( ( global void)
730:3    Function Parameters:
740:5    Sequence
750:5      move second child to first child ( temp int)
760:5        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
770:5        Constant:
780:5          7 (const int)
790:?   Linker Objects
800:?     'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize})
810:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, })
82
83