1always-discard2.frag 2Shader version: 110 30:? Sequence 40:4 Function Definition: main( ( global void) 50:4 Function Parameters: 60:6 Sequence 70:6 Sequence 80:6 move second child to first child ( temp 4-component vector of float) 90:6 'white' ( temp 4-component vector of float) 100:6 Constant: 110:6 1.000000 120:6 1.000000 130:6 1.000000 140:6 1.000000 150:7 Sequence 160:7 move second child to first child ( temp 4-component vector of float) 170:7 'black' ( temp 4-component vector of float) 180:7 Constant: 190:7 0.200000 200:7 0.200000 210:7 0.200000 220:7 0.200000 230:8 Sequence 240:8 move second child to first child ( temp 4-component vector of float) 250:8 'color' ( temp 4-component vector of float) 260:8 'white' ( temp 4-component vector of float) 270:11 Sequence 280:11 move second child to first child ( temp float) 290:11 'x' ( temp float) 300:11 subtract ( temp float) 310:11 component-wise multiply ( temp float) 320:11 direct index ( temp float) 330:11 'tex_coord' ( smooth in 2-component vector of float) 340:11 Constant: 350:11 0 (const int) 360:11 Constant: 370:11 2.000000 380:11 Constant: 390:11 1.000000 400:12 Sequence 410:12 move second child to first child ( temp float) 420:12 'y' ( temp float) 430:12 subtract ( temp float) 440:12 component-wise multiply ( temp float) 450:12 direct index ( temp float) 460:12 'tex_coord' ( smooth in 2-component vector of float) 470:12 Constant: 480:12 1 (const int) 490:12 Constant: 500:12 2.000000 510:12 Constant: 520:12 1.000000 530:14 Branch: Kill 540:17 move second child to first child ( temp 4-component vector of float) 550:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 560:17 'color' ( temp 4-component vector of float) 570:? Linker Objects 580:? 'tex_coord' ( smooth in 2-component vector of float) 59 60 61Linked fragment stage: 62 63 64Shader version: 110 650:? Sequence 660:4 Function Definition: main( ( global void) 670:4 Function Parameters: 680:6 Sequence 690:6 Sequence 700:6 move second child to first child ( temp 4-component vector of float) 710:6 'white' ( temp 4-component vector of float) 720:6 Constant: 730:6 1.000000 740:6 1.000000 750:6 1.000000 760:6 1.000000 770:7 Sequence 780:7 move second child to first child ( temp 4-component vector of float) 790:7 'black' ( temp 4-component vector of float) 800:7 Constant: 810:7 0.200000 820:7 0.200000 830:7 0.200000 840:7 0.200000 850:8 Sequence 860:8 move second child to first child ( temp 4-component vector of float) 870:8 'color' ( temp 4-component vector of float) 880:8 'white' ( temp 4-component vector of float) 890:11 Sequence 900:11 move second child to first child ( temp float) 910:11 'x' ( temp float) 920:11 subtract ( temp float) 930:11 component-wise multiply ( temp float) 940:11 direct index ( temp float) 950:11 'tex_coord' ( smooth in 2-component vector of float) 960:11 Constant: 970:11 0 (const int) 980:11 Constant: 990:11 2.000000 1000:11 Constant: 1010:11 1.000000 1020:12 Sequence 1030:12 move second child to first child ( temp float) 1040:12 'y' ( temp float) 1050:12 subtract ( temp float) 1060:12 component-wise multiply ( temp float) 1070:12 direct index ( temp float) 1080:12 'tex_coord' ( smooth in 2-component vector of float) 1090:12 Constant: 1100:12 1 (const int) 1110:12 Constant: 1120:12 2.000000 1130:12 Constant: 1140:12 1.000000 1150:14 Branch: Kill 1160:17 move second child to first child ( temp 4-component vector of float) 1170:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 1180:17 'color' ( temp 4-component vector of float) 1190:? Linker Objects 1200:? 'tex_coord' ( smooth in 2-component vector of float) 121 122