1doWhileLoop.frag 2Shader version: 110 30:? Sequence 40:7 Function Definition: main( ( global void) 50:7 Function Parameters: 60:9 Sequence 70:9 Sequence 80:9 move second child to first child ( temp 4-component vector of float) 90:9 'color' ( temp 4-component vector of float) 100:9 'BaseColor' ( smooth in 4-component vector of float) 110:13 Loop with condition not tested first 120:13 Loop Condition 130:13 Compare Less Than ( temp bool) 140:13 direct index ( temp float) 150:13 'color' ( temp 4-component vector of float) 160:13 Constant: 170:13 0 (const int) 180:13 'd' ( uniform float) 190:13 Loop Body 200:12 Sequence 210:12 add second child into first child ( temp 4-component vector of float) 220:12 'color' ( temp 4-component vector of float) 230:12 'bigColor' ( uniform 4-component vector of float) 240:15 move second child to first child ( temp 4-component vector of float) 250:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 260:15 'color' ( temp 4-component vector of float) 270:? Linker Objects 280:? 'bigColor' ( uniform 4-component vector of float) 290:? 'BaseColor' ( smooth in 4-component vector of float) 300:? 'd' ( uniform float) 31 32 33Linked fragment stage: 34 35 36Shader version: 110 370:? Sequence 380:7 Function Definition: main( ( global void) 390:7 Function Parameters: 400:9 Sequence 410:9 Sequence 420:9 move second child to first child ( temp 4-component vector of float) 430:9 'color' ( temp 4-component vector of float) 440:9 'BaseColor' ( smooth in 4-component vector of float) 450:13 Loop with condition not tested first 460:13 Loop Condition 470:13 Compare Less Than ( temp bool) 480:13 direct index ( temp float) 490:13 'color' ( temp 4-component vector of float) 500:13 Constant: 510:13 0 (const int) 520:13 'd' ( uniform float) 530:13 Loop Body 540:12 Sequence 550:12 add second child into first child ( temp 4-component vector of float) 560:12 'color' ( temp 4-component vector of float) 570:12 'bigColor' ( uniform 4-component vector of float) 580:15 move second child to first child ( temp 4-component vector of float) 590:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 600:15 'color' ( temp 4-component vector of float) 610:? Linker Objects 620:? 'bigColor' ( uniform 4-component vector of float) 630:? 'BaseColor' ( smooth in 4-component vector of float) 640:? 'd' ( uniform float) 65 66