1hlsl.float1.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:1 Sequence 60:1 move second child to first child ( temp 1-component vector of float) 70:1 'f1' ( global 1-component vector of float) 80:1 Constant: 90:1 1.000000 100:2 Sequence 110:2 move second child to first child ( temp float) 120:2 'scalar' ( global float) 130:2 Constant: 140:2 2.000000 150:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) 160:5 Function Parameters: 170:5 'inFloat1' ( in 1-component vector of float) 180:5 'inScalar' ( in float) 190:? Sequence 200:6 Branch: Return with expression 210:6 add ( temp 1-component vector of float) 220:6 vector-scale ( temp 1-component vector of float) 230:6 'f1' ( global 1-component vector of float) 240:6 'scalar' ( global float) 250:6 vector-scale ( temp 1-component vector of float) 260:6 'inFloat1' ( in 1-component vector of float) 270:6 'inScalar' ( in float) 280:? Linker Objects 290:? 'f1' ( global 1-component vector of float) 300:? 'scalar' ( global float) 31 32 33Linked fragment stage: 34 35WARNING: Linking fragment stage: Entry point not found 36 37Shader version: 500 38gl_FragCoord origin is upper left 390:? Sequence 400:1 Sequence 410:1 move second child to first child ( temp 1-component vector of float) 420:1 'f1' ( global 1-component vector of float) 430:1 Constant: 440:1 1.000000 450:2 Sequence 460:2 move second child to first child ( temp float) 470:2 'scalar' ( global float) 480:2 Constant: 490:2 2.000000 500:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) 510:5 Function Parameters: 520:5 'inFloat1' ( in 1-component vector of float) 530:5 'inScalar' ( in float) 540:? Sequence 550:6 Branch: Return with expression 560:6 add ( temp 1-component vector of float) 570:6 vector-scale ( temp 1-component vector of float) 580:6 'f1' ( global 1-component vector of float) 590:6 'scalar' ( global float) 600:6 vector-scale ( temp 1-component vector of float) 610:6 'inFloat1' ( in 1-component vector of float) 620:6 'inScalar' ( in float) 630:? Linker Objects 640:? 'f1' ( global 1-component vector of float) 650:? 'scalar' ( global float) 66 67// Module Version 10000 68// Generated by (magic number): 80007 69// Id's are bound by 27 70 71 Capability Shader 72 1: ExtInstImport "GLSL.std.450" 73 MemoryModel Logical GLSL450 74 EntryPoint Fragment 4 "PixelShaderFunction" 75 ExecutionMode 4 OriginUpperLeft 76 Source HLSL 500 77 Name 4 "PixelShaderFunction" 78 Name 11 "ShaderFunction(vf1;f1;" 79 Name 9 "inFloat1" 80 Name 10 "inScalar" 81 Name 14 "f1" 82 Name 16 "scalar" 83 2: TypeVoid 84 3: TypeFunction 2 85 6: TypeFloat 32 86 7: TypePointer Function 6(float) 87 8: TypeFunction 6(float) 7(ptr) 7(ptr) 88 13: TypePointer Private 6(float) 89 14(f1): 13(ptr) Variable Private 90 15: 6(float) Constant 1065353216 91 16(scalar): 13(ptr) Variable Private 92 17: 6(float) Constant 1073741824 934(PixelShaderFunction): 2 Function None 3 94 5: Label 95 Store 14(f1) 15 96 Store 16(scalar) 17 97 Return 98 FunctionEnd 9911(ShaderFunction(vf1;f1;): 6(float) Function None 8 100 9(inFloat1): 7(ptr) FunctionParameter 101 10(inScalar): 7(ptr) FunctionParameter 102 12: Label 103 18: 6(float) Load 14(f1) 104 19: 6(float) Load 16(scalar) 105 20: 6(float) FMul 18 19 106 21: 6(float) Load 9(inFloat1) 107 22: 6(float) Load 10(inScalar) 108 23: 6(float) FMul 21 22 109 24: 6(float) FAdd 20 23 110 ReturnValue 24 111 FunctionEnd 112