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1hlsl.forLoop.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
60:2    Function Parameters:
70:2      'input' ( in 4-component vector of float)
80:?     Sequence
90:?       Sequence
100:3        Loop with condition tested first
110:3          No loop condition
120:3          No loop body
130:4      Sequence
140:4        Pre-Increment ( temp 4-component vector of float)
150:4          'input' ( in 4-component vector of float)
160:4        Loop with condition tested first
170:4          No loop condition
180:4          No loop body
190:?       Sequence
200:5        Loop with condition tested first: Unroll
210:5          Loop Condition
220:5          any ( temp bool)
230:5            NotEqual ( temp 4-component vector of bool)
240:5              'input' ( in 4-component vector of float)
250:5              'input' ( in 4-component vector of float)
260:5          No loop body
270:?       Sequence
280:6        Loop with condition tested first
290:6          Loop Condition
300:6          any ( temp bool)
310:6            NotEqual ( temp 4-component vector of bool)
320:6              'input' ( in 4-component vector of float)
330:6              'input' ( in 4-component vector of float)
340:6          Loop Body
350:?           Sequence
360:6            Branch: Return with expression
370:6              Negate value ( temp 4-component vector of float)
380:6                'input' ( in 4-component vector of float)
390:7      Sequence
400:7        Pre-Decrement ( temp 4-component vector of float)
410:7          'input' ( in 4-component vector of float)
420:7        Loop with condition tested first
430:7          Loop Condition
440:7          any ( temp bool)
450:7            NotEqual ( temp 4-component vector of bool)
460:7              'input' ( in 4-component vector of float)
470:7              'input' ( in 4-component vector of float)
480:7          Loop Body
490:?           Sequence
500:7            Branch: Return with expression
510:7              Negate value ( temp 4-component vector of float)
520:7                'input' ( in 4-component vector of float)
530:7          Loop Terminal Expression
540:7          add second child into first child ( temp 4-component vector of float)
550:7            'input' ( in 4-component vector of float)
560:7            Constant:
570:7              2.000000
580:?       Sequence
590:8        Loop with condition tested first
600:8          No loop condition
610:8          Loop Body
620:8          Test condition and select ( temp void)
630:8            Condition
640:8            Compare Greater Than ( temp bool)
650:8              direct index ( temp float)
660:8                'input' ( in 4-component vector of float)
670:8                Constant:
680:8                  0 (const int)
690:8              Constant:
700:8                2.000000
710:8            true case
720:8            Branch: Break
730:?       Sequence
740:9        Loop with condition tested first
750:9          No loop condition
760:9          Loop Body
770:9          Test condition and select ( temp void)
780:9            Condition
790:9            Compare Greater Than ( temp bool)
800:9              direct index ( temp float)
810:9                'input' ( in 4-component vector of float)
820:9                Constant:
830:9                  0 (const int)
840:9              Constant:
850:9                2.000000
860:9            true case
870:9            Branch: Continue
880:11      Sequence
890:11        move second child to first child ( temp int)
900:11          'ii' ( temp int)
910:11          Constant:
920:11            -1 (const int)
930:11        Loop with condition tested first
940:11          Loop Condition
950:11          Compare Less Than ( temp bool)
960:11            'ii' ( temp int)
970:11            Constant:
980:11              3 (const int)
990:11          Loop Body
1000:11          Test condition and select ( temp void)
1010:11            Condition
1020:11            Compare Equal ( temp bool)
1030:11              'ii' ( temp int)
1040:11              Constant:
1050:11                2 (const int)
1060:11            true case
1070:11            Branch: Continue
1080:11          Loop Terminal Expression
1090:11          Pre-Increment ( temp int)
1100:11            'ii' ( temp int)
1110:12      Pre-Decrement ( temp float)
1120:12        'ii' ( temp float)
1130:13      Sequence
1140:13        move second child to first child ( temp int)
1150:13          'first' ( temp int)
1160:13          Constant:
1170:13            0 (const int)
1180:13        move second child to first child ( temp int)
1190:13          'second' ( temp int)
1200:13          Constant:
1210:13            1 (const int)
1220:13        Loop with condition tested first
1230:13          No loop condition
1240:13          Loop Body
1250:13          add ( temp int)
1260:13            'first' ( temp int)
1270:13            'second' ( temp int)
1280:14      Sequence
1290:14        move second child to first child ( temp int)
1300:14          'i' ( temp int)
1310:14          Constant:
1320:14            0 (const int)
1330:14        move second child to first child ( temp int)
1340:14          'count' ( temp int)
1350:14          Convert float to int ( temp int)
1360:14            'ii' ( temp float)
1370:14        Loop with condition tested first
1380:14          Loop Condition
1390:14          Compare Less Than ( temp bool)
1400:14            'i' ( temp int)
1410:14            'count' ( temp int)
1420:14          No loop body
1430:14          Loop Terminal Expression
1440:14          Post-Increment ( temp int)
1450:14            'i' ( temp int)
1460:15      Sequence
1470:15        move second child to first child ( temp float)
1480:15          'first' ( temp float)
1490:15          Constant:
1500:15            0.000000
1510:15        Loop with condition tested first
1520:15          Loop Condition
1530:15          Compare Less Than ( temp bool)
1540:15            'first' ( temp float)
1550:15            direct index ( temp float)
1560:15              'second' ( temp 2-element array of float)
1570:15              Constant:
1580:15                0 (const int)
1590:15          Loop Body
1600:15          add ( temp float)
1610:15            add ( temp float)
1620:15              'first' ( temp float)
1630:15              direct index ( temp float)
1640:15                'second' ( temp 2-element array of float)
1650:15                Constant:
1660:15                  1 (const int)
1670:15            'third' ( temp float)
1680:15          Loop Terminal Expression
1690:15          Pre-Increment ( temp float)
1700:15            direct index ( temp float)
1710:15              'second' ( temp 2-element array of float)
1720:15              Constant:
1730:15                1 (const int)
1740:?       Sequence
1750:16        Comma ( temp float)
1760:16          Comma ( temp float)
1770:16            Pre-Decrement ( temp float)
1780:16              'ii' ( temp float)
1790:16            Pre-Decrement ( temp float)
1800:16              'ii' ( temp float)
1810:16          Pre-Decrement ( temp float)
1820:16            'ii' ( temp float)
1830:16        Loop with condition tested first
1840:16          No loop condition
1850:16          Loop Body
1860:16          'ii' ( temp float)
1870:2  Function Definition: PixelShaderFunction( ( temp void)
1880:2    Function Parameters:
1890:?     Sequence
1900:2      move second child to first child ( temp 4-component vector of float)
1910:?         'input' ( temp 4-component vector of float)
1920:?         'input' (layout( location=0) in 4-component vector of float)
1930:2      move second child to first child ( temp 4-component vector of float)
1940:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
1950:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
1960:?           'input' ( temp 4-component vector of float)
1970:?   Linker Objects
1980:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
1990:?     'input' (layout( location=0) in 4-component vector of float)
200
201
202Linked fragment stage:
203
204
205Shader version: 500
206gl_FragCoord origin is upper left
2070:? Sequence
2080:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
2090:2    Function Parameters:
2100:2      'input' ( in 4-component vector of float)
2110:?     Sequence
2120:?       Sequence
2130:3        Loop with condition tested first
2140:3          No loop condition
2150:3          No loop body
2160:4      Sequence
2170:4        Pre-Increment ( temp 4-component vector of float)
2180:4          'input' ( in 4-component vector of float)
2190:4        Loop with condition tested first
2200:4          No loop condition
2210:4          No loop body
2220:?       Sequence
2230:5        Loop with condition tested first: Unroll
2240:5          Loop Condition
2250:5          any ( temp bool)
2260:5            NotEqual ( temp 4-component vector of bool)
2270:5              'input' ( in 4-component vector of float)
2280:5              'input' ( in 4-component vector of float)
2290:5          No loop body
2300:?       Sequence
2310:6        Loop with condition tested first
2320:6          Loop Condition
2330:6          any ( temp bool)
2340:6            NotEqual ( temp 4-component vector of bool)
2350:6              'input' ( in 4-component vector of float)
2360:6              'input' ( in 4-component vector of float)
2370:6          Loop Body
2380:?           Sequence
2390:6            Branch: Return with expression
2400:6              Negate value ( temp 4-component vector of float)
2410:6                'input' ( in 4-component vector of float)
2420:7      Sequence
2430:7        Pre-Decrement ( temp 4-component vector of float)
2440:7          'input' ( in 4-component vector of float)
2450:7        Loop with condition tested first
2460:7          Loop Condition
2470:7          any ( temp bool)
2480:7            NotEqual ( temp 4-component vector of bool)
2490:7              'input' ( in 4-component vector of float)
2500:7              'input' ( in 4-component vector of float)
2510:7          Loop Body
2520:?           Sequence
2530:7            Branch: Return with expression
2540:7              Negate value ( temp 4-component vector of float)
2550:7                'input' ( in 4-component vector of float)
2560:7          Loop Terminal Expression
2570:7          add second child into first child ( temp 4-component vector of float)
2580:7            'input' ( in 4-component vector of float)
2590:7            Constant:
2600:7              2.000000
2610:?       Sequence
2620:8        Loop with condition tested first
2630:8          No loop condition
2640:8          Loop Body
2650:8          Test condition and select ( temp void)
2660:8            Condition
2670:8            Compare Greater Than ( temp bool)
2680:8              direct index ( temp float)
2690:8                'input' ( in 4-component vector of float)
2700:8                Constant:
2710:8                  0 (const int)
2720:8              Constant:
2730:8                2.000000
2740:8            true case
2750:8            Branch: Break
2760:?       Sequence
2770:9        Loop with condition tested first
2780:9          No loop condition
2790:9          Loop Body
2800:9          Test condition and select ( temp void)
2810:9            Condition
2820:9            Compare Greater Than ( temp bool)
2830:9              direct index ( temp float)
2840:9                'input' ( in 4-component vector of float)
2850:9                Constant:
2860:9                  0 (const int)
2870:9              Constant:
2880:9                2.000000
2890:9            true case
2900:9            Branch: Continue
2910:11      Sequence
2920:11        move second child to first child ( temp int)
2930:11          'ii' ( temp int)
2940:11          Constant:
2950:11            -1 (const int)
2960:11        Loop with condition tested first
2970:11          Loop Condition
2980:11          Compare Less Than ( temp bool)
2990:11            'ii' ( temp int)
3000:11            Constant:
3010:11              3 (const int)
3020:11          Loop Body
3030:11          Test condition and select ( temp void)
3040:11            Condition
3050:11            Compare Equal ( temp bool)
3060:11              'ii' ( temp int)
3070:11              Constant:
3080:11                2 (const int)
3090:11            true case
3100:11            Branch: Continue
3110:11          Loop Terminal Expression
3120:11          Pre-Increment ( temp int)
3130:11            'ii' ( temp int)
3140:12      Pre-Decrement ( temp float)
3150:12        'ii' ( temp float)
3160:13      Sequence
3170:13        move second child to first child ( temp int)
3180:13          'first' ( temp int)
3190:13          Constant:
3200:13            0 (const int)
3210:13        move second child to first child ( temp int)
3220:13          'second' ( temp int)
3230:13          Constant:
3240:13            1 (const int)
3250:13        Loop with condition tested first
3260:13          No loop condition
3270:13          Loop Body
3280:13          add ( temp int)
3290:13            'first' ( temp int)
3300:13            'second' ( temp int)
3310:14      Sequence
3320:14        move second child to first child ( temp int)
3330:14          'i' ( temp int)
3340:14          Constant:
3350:14            0 (const int)
3360:14        move second child to first child ( temp int)
3370:14          'count' ( temp int)
3380:14          Convert float to int ( temp int)
3390:14            'ii' ( temp float)
3400:14        Loop with condition tested first
3410:14          Loop Condition
3420:14          Compare Less Than ( temp bool)
3430:14            'i' ( temp int)
3440:14            'count' ( temp int)
3450:14          No loop body
3460:14          Loop Terminal Expression
3470:14          Post-Increment ( temp int)
3480:14            'i' ( temp int)
3490:15      Sequence
3500:15        move second child to first child ( temp float)
3510:15          'first' ( temp float)
3520:15          Constant:
3530:15            0.000000
3540:15        Loop with condition tested first
3550:15          Loop Condition
3560:15          Compare Less Than ( temp bool)
3570:15            'first' ( temp float)
3580:15            direct index ( temp float)
3590:15              'second' ( temp 2-element array of float)
3600:15              Constant:
3610:15                0 (const int)
3620:15          Loop Body
3630:15          add ( temp float)
3640:15            add ( temp float)
3650:15              'first' ( temp float)
3660:15              direct index ( temp float)
3670:15                'second' ( temp 2-element array of float)
3680:15                Constant:
3690:15                  1 (const int)
3700:15            'third' ( temp float)
3710:15          Loop Terminal Expression
3720:15          Pre-Increment ( temp float)
3730:15            direct index ( temp float)
3740:15              'second' ( temp 2-element array of float)
3750:15              Constant:
3760:15                1 (const int)
3770:?       Sequence
3780:16        Comma ( temp float)
3790:16          Comma ( temp float)
3800:16            Pre-Decrement ( temp float)
3810:16              'ii' ( temp float)
3820:16            Pre-Decrement ( temp float)
3830:16              'ii' ( temp float)
3840:16          Pre-Decrement ( temp float)
3850:16            'ii' ( temp float)
3860:16        Loop with condition tested first
3870:16          No loop condition
3880:16          Loop Body
3890:16          'ii' ( temp float)
3900:2  Function Definition: PixelShaderFunction( ( temp void)
3910:2    Function Parameters:
3920:?     Sequence
3930:2      move second child to first child ( temp 4-component vector of float)
3940:?         'input' ( temp 4-component vector of float)
3950:?         'input' (layout( location=0) in 4-component vector of float)
3960:2      move second child to first child ( temp 4-component vector of float)
3970:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
3980:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
3990:?           'input' ( temp 4-component vector of float)
4000:?   Linker Objects
4010:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
4020:?     'input' (layout( location=0) in 4-component vector of float)
403
404// Module Version 10000
405// Generated by (magic number): 80007
406// Id's are bound by 183
407
408                              Capability Shader
409               1:             ExtInstImport  "GLSL.std.450"
410                              MemoryModel Logical GLSL450
411                              EntryPoint Fragment 4  "PixelShaderFunction" 176 179
412                              ExecutionMode 4 OriginUpperLeft
413                              Source HLSL 500
414                              Name 4  "PixelShaderFunction"
415                              Name 11  "@PixelShaderFunction(vf4;"
416                              Name 10  "input"
417                              Name 92  "ii"
418                              Name 111  "ii"
419                              Name 114  "first"
420                              Name 116  "second"
421                              Name 124  "i"
422                              Name 125  "count"
423                              Name 138  "first"
424                              Name 149  "second"
425                              Name 157  "third"
426                              Name 174  "input"
427                              Name 176  "input"
428                              Name 179  "@entryPointOutput"
429                              Name 180  "param"
430                              Decorate 176(input) Location 0
431                              Decorate 179(@entryPointOutput) Location 0
432               2:             TypeVoid
433               3:             TypeFunction 2
434               6:             TypeFloat 32
435               7:             TypeVector 6(float) 4
436               8:             TypePointer Function 7(fvec4)
437               9:             TypeFunction 7(fvec4) 8(ptr)
438              18:    6(float) Constant 1065353216
439              32:             TypeBool
440              33:             TypeVector 32(bool) 4
441              63:    6(float) Constant 1073741824
442              71:             TypeInt 32 0
443              72:     71(int) Constant 0
444              73:             TypePointer Function 6(float)
445              90:             TypeInt 32 1
446              91:             TypePointer Function 90(int)
447              93:     90(int) Constant 4294967295
448             100:     90(int) Constant 3
449             103:     90(int) Constant 2
450             109:     90(int) Constant 1
451             115:     90(int) Constant 0
452             139:    6(float) Constant 0
453             146:     71(int) Constant 2
454             147:             TypeArray 6(float) 146
455             148:             TypePointer Function 147
456             175:             TypePointer Input 7(fvec4)
457      176(input):    175(ptr) Variable Input
458             178:             TypePointer Output 7(fvec4)
459179(@entryPointOutput):    178(ptr) Variable Output
4604(PixelShaderFunction):           2 Function None 3
461               5:             Label
462      174(input):      8(ptr) Variable Function
463      180(param):      8(ptr) Variable Function
464             177:    7(fvec4) Load 176(input)
465                              Store 174(input) 177
466             181:    7(fvec4) Load 174(input)
467                              Store 180(param) 181
468             182:    7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 180(param)
469                              Store 179(@entryPointOutput) 182
470                              Return
471                              FunctionEnd
47211(@PixelShaderFunction(vf4;):    7(fvec4) Function None 9
473       10(input):      8(ptr) FunctionParameter
474              12:             Label
475          92(ii):     91(ptr) Variable Function
476         111(ii):     73(ptr) Variable Function
477      114(first):     91(ptr) Variable Function
478     116(second):     91(ptr) Variable Function
479          124(i):     91(ptr) Variable Function
480      125(count):     91(ptr) Variable Function
481      138(first):     73(ptr) Variable Function
482     149(second):    148(ptr) Variable Function
483      157(third):     73(ptr) Variable Function
484                              Branch 13
485              13:             Label
486                              LoopMerge 15 16 None
487                              Branch 14
488              14:             Label
489                              Branch 16
490              16:             Label
491                              Branch 13
492              15:             Label
493              17:    7(fvec4) Load 10(input)
494              19:    7(fvec4) CompositeConstruct 18 18 18 18
495              20:    7(fvec4) FAdd 17 19
496                              Store 10(input) 20
497                              Branch 21
498              21:             Label
499                              LoopMerge 23 24 None
500                              Branch 22
501              22:             Label
502                              Branch 24
503              24:             Label
504                              Branch 21
505              23:             Label
506                              Branch 25
507              25:             Label
508                              LoopMerge 27 28 Unroll
509                              Branch 29
510              29:             Label
511              30:    7(fvec4) Load 10(input)
512              31:    7(fvec4) Load 10(input)
513              34:   33(bvec4) FOrdNotEqual 30 31
514              35:    32(bool) Any 34
515                              BranchConditional 35 26 27
516              26:               Label
517                                Branch 28
518              28:               Label
519                                Branch 25
520              27:             Label
521                              Branch 36
522              36:             Label
523                              LoopMerge 38 39 None
524                              Branch 40
525              40:             Label
526              41:    7(fvec4) Load 10(input)
527              42:    7(fvec4) Load 10(input)
528              43:   33(bvec4) FOrdNotEqual 41 42
529              44:    32(bool) Any 43
530                              BranchConditional 44 37 38
531              37:               Label
532              45:    7(fvec4)   Load 10(input)
533              46:    7(fvec4)   FNegate 45
534                                ReturnValue 46
535              39:               Label
536                                Branch 36
537              38:             Label
538              48:    7(fvec4) Load 10(input)
539              49:    7(fvec4) CompositeConstruct 18 18 18 18
540              50:    7(fvec4) FSub 48 49
541                              Store 10(input) 50
542                              Branch 51
543              51:             Label
544                              LoopMerge 53 54 None
545                              Branch 55
546              55:             Label
547              56:    7(fvec4) Load 10(input)
548              57:    7(fvec4) Load 10(input)
549              58:   33(bvec4) FOrdNotEqual 56 57
550              59:    32(bool) Any 58
551                              BranchConditional 59 52 53
552              52:               Label
553              60:    7(fvec4)   Load 10(input)
554              61:    7(fvec4)   FNegate 60
555                                ReturnValue 61
556              54:               Label
557              64:    7(fvec4)   Load 10(input)
558              65:    7(fvec4)   CompositeConstruct 63 63 63 63
559              66:    7(fvec4)   FAdd 64 65
560                                Store 10(input) 66
561                                Branch 51
562              53:             Label
563                              Branch 67
564              67:             Label
565                              LoopMerge 69 70 None
566                              Branch 68
567              68:             Label
568              74:     73(ptr) AccessChain 10(input) 72
569              75:    6(float) Load 74
570              76:    32(bool) FOrdGreaterThan 75 63
571                              SelectionMerge 78 None
572                              BranchConditional 76 77 78
573              77:               Label
574                                Branch 69
575              78:             Label
576                              Branch 70
577              70:             Label
578                              Branch 67
579              69:             Label
580                              Branch 80
581              80:             Label
582                              LoopMerge 82 83 None
583                              Branch 81
584              81:             Label
585              84:     73(ptr) AccessChain 10(input) 72
586              85:    6(float) Load 84
587              86:    32(bool) FOrdGreaterThan 85 63
588                              SelectionMerge 88 None
589                              BranchConditional 86 87 88
590              87:               Label
591                                Branch 83
592              88:             Label
593                              Branch 83
594              83:             Label
595                              Branch 80
596              82:             Label
597                              Store 92(ii) 93
598                              Branch 94
599              94:             Label
600                              LoopMerge 96 97 None
601                              Branch 98
602              98:             Label
603              99:     90(int) Load 92(ii)
604             101:    32(bool) SLessThan 99 100
605                              BranchConditional 101 95 96
606              95:               Label
607             102:     90(int)   Load 92(ii)
608             104:    32(bool)   IEqual 102 103
609                                SelectionMerge 106 None
610                                BranchConditional 104 105 106
611             105:                 Label
612                                  Branch 97
613             106:               Label
614                                Branch 97
615              97:               Label
616             108:     90(int)   Load 92(ii)
617             110:     90(int)   IAdd 108 109
618                                Store 92(ii) 110
619                                Branch 94
620              96:             Label
621             112:    6(float) Load 111(ii)
622             113:    6(float) FSub 112 18
623                              Store 111(ii) 113
624                              Store 114(first) 115
625                              Store 116(second) 109
626                              Branch 117
627             117:             Label
628                              LoopMerge 119 120 None
629                              Branch 118
630             118:             Label
631             121:     90(int) Load 114(first)
632             122:     90(int) Load 116(second)
633             123:     90(int) IAdd 121 122
634                              Branch 120
635             120:             Label
636                              Branch 117
637             119:             Label
638                              Store 124(i) 115
639             126:    6(float) Load 111(ii)
640             127:     90(int) ConvertFToS 126
641                              Store 125(count) 127
642                              Branch 128
643             128:             Label
644                              LoopMerge 130 131 None
645                              Branch 132
646             132:             Label
647             133:     90(int) Load 124(i)
648             134:     90(int) Load 125(count)
649             135:    32(bool) SLessThan 133 134
650                              BranchConditional 135 129 130
651             129:               Label
652                                Branch 131
653             131:               Label
654             136:     90(int)   Load 124(i)
655             137:     90(int)   IAdd 136 109
656                                Store 124(i) 137
657                                Branch 128
658             130:             Label
659                              Store 138(first) 139
660                              Branch 140
661             140:             Label
662                              LoopMerge 142 143 None
663                              Branch 144
664             144:             Label
665             145:    6(float) Load 138(first)
666             150:     73(ptr) AccessChain 149(second) 115
667             151:    6(float) Load 150
668             152:    32(bool) FOrdLessThan 145 151
669                              BranchConditional 152 141 142
670             141:               Label
671             153:    6(float)   Load 138(first)
672             154:     73(ptr)   AccessChain 149(second) 109
673             155:    6(float)   Load 154
674             156:    6(float)   FAdd 153 155
675             158:    6(float)   Load 157(third)
676             159:    6(float)   FAdd 156 158
677                                Branch 143
678             143:               Label
679             160:     73(ptr)   AccessChain 149(second) 109
680             161:    6(float)   Load 160
681             162:    6(float)   FAdd 161 18
682                                Store 160 162
683                                Branch 140
684             142:             Label
685             163:    6(float) Load 111(ii)
686             164:    6(float) FSub 163 18
687                              Store 111(ii) 164
688             165:    6(float) Load 111(ii)
689             166:    6(float) FSub 165 18
690                              Store 111(ii) 166
691             167:    6(float) Load 111(ii)
692             168:    6(float) FSub 167 18
693                              Store 111(ii) 168
694                              Branch 169
695             169:             Label
696                              LoopMerge 171 172 None
697                              Branch 170
698             170:             Label
699                              Branch 172
700             172:             Label
701                              Branch 169
702             171:             Label
703             173:    7(fvec4) Undef
704                              ReturnValue 173
705                              FunctionEnd
706