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1hlsl.mip.negative2.frag
2ERROR: 0:5: 'r' : unexpected operator on texture type:  uniform texture2D
3ERROR: 1 compilation errors.  No code generated.
4
5
6Shader version: 500
7gl_FragCoord origin is upper left
8ERROR: node is still EOpNull!
90:4  Function Definition: @main( ( temp 4-component vector of float)
100:4    Function Parameters:
110:?     Sequence
120:5      direct index ( temp float)
130:5        textureFetch ( temp 4-component vector of float)
140:5          'g_tTex2df4' ( uniform texture2D)
150:5          Constant:
160:5            2 (const int)
170:5          Constant:
180:5            0 (const int)
190:?         Constant:
200:?           3 (const uint)
210:?           4 (const uint)
220:7      Branch: Return with expression
230:7        Constant:
240:7          0.000000
250:7          0.000000
260:7          0.000000
270:7          0.000000
280:4  Function Definition: main( ( temp void)
290:4    Function Parameters:
300:?     Sequence
310:4      move second child to first child ( temp 4-component vector of float)
320:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
330:4        Function Call: @main( ( temp 4-component vector of float)
340:?   Linker Objects
350:?     'g_tTex2df4' ( uniform texture2D)
360:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
37
38
39Linked fragment stage:
40
41
42Shader version: 500
43gl_FragCoord origin is upper left
44ERROR: node is still EOpNull!
450:4  Function Definition: @main( ( temp 4-component vector of float)
460:4    Function Parameters:
470:?     Sequence
480:5      direct index ( temp float)
490:5        textureFetch ( temp 4-component vector of float)
500:5          'g_tTex2df4' ( uniform texture2D)
510:5          Constant:
520:5            2 (const int)
530:5          Constant:
540:5            0 (const int)
550:?         Constant:
560:?           3 (const uint)
570:?           4 (const uint)
580:7      Branch: Return with expression
590:7        Constant:
600:7          0.000000
610:7          0.000000
620:7          0.000000
630:7          0.000000
640:4  Function Definition: main( ( temp void)
650:4    Function Parameters:
660:?     Sequence
670:4      move second child to first child ( temp 4-component vector of float)
680:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
690:4        Function Call: @main( ( temp 4-component vector of float)
700:?   Linker Objects
710:?     'g_tTex2df4' ( uniform texture2D)
720:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
73
74SPIR-V is not generated for failed compile or link
75