1hlsl.mip.negative2.frag 2ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D 3ERROR: 1 compilation errors. No code generated. 4 5 6Shader version: 500 7gl_FragCoord origin is upper left 8ERROR: node is still EOpNull! 90:4 Function Definition: @main( ( temp 4-component vector of float) 100:4 Function Parameters: 110:? Sequence 120:5 direct index ( temp float) 130:5 textureFetch ( temp 4-component vector of float) 140:5 'g_tTex2df4' ( uniform texture2D) 150:5 Constant: 160:5 2 (const int) 170:5 Constant: 180:5 0 (const int) 190:? Constant: 200:? 3 (const uint) 210:? 4 (const uint) 220:7 Branch: Return with expression 230:7 Constant: 240:7 0.000000 250:7 0.000000 260:7 0.000000 270:7 0.000000 280:4 Function Definition: main( ( temp void) 290:4 Function Parameters: 300:? Sequence 310:4 move second child to first child ( temp 4-component vector of float) 320:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 330:4 Function Call: @main( ( temp 4-component vector of float) 340:? Linker Objects 350:? 'g_tTex2df4' ( uniform texture2D) 360:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 37 38 39Linked fragment stage: 40 41 42Shader version: 500 43gl_FragCoord origin is upper left 44ERROR: node is still EOpNull! 450:4 Function Definition: @main( ( temp 4-component vector of float) 460:4 Function Parameters: 470:? Sequence 480:5 direct index ( temp float) 490:5 textureFetch ( temp 4-component vector of float) 500:5 'g_tTex2df4' ( uniform texture2D) 510:5 Constant: 520:5 2 (const int) 530:5 Constant: 540:5 0 (const int) 550:? Constant: 560:? 3 (const uint) 570:? 4 (const uint) 580:7 Branch: Return with expression 590:7 Constant: 600:7 0.000000 610:7 0.000000 620:7 0.000000 630:7 0.000000 640:4 Function Definition: main( ( temp void) 650:4 Function Parameters: 660:? Sequence 670:4 move second child to first child ( temp 4-component vector of float) 680:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 690:4 Function Call: @main( ( temp 4-component vector of float) 700:? Linker Objects 710:? 'g_tTex2df4' ( uniform texture2D) 720:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 73 74SPIR-V is not generated for failed compile or link 75