1hlsl.samplecmp.basic.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:38 Function Parameters: 80:? Sequence 90:42 Sequence 100:42 move second child to first child ( temp float) 110:42 'r00' ( temp float) 120:42 texture ( temp float) 130:42 Construct combined texture-sampler ( temp sampler1DShadow) 140:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 150:42 'g_sSamp' (layout( binding=0) uniform sampler) 160:42 Construct vec2 ( temp 2-component vector of float) 170:42 Constant: 180:42 0.100000 190:42 Constant: 200:42 0.750000 210:43 Sequence 220:43 move second child to first child ( temp float) 230:43 'r02' ( temp float) 240:43 texture ( temp float) 250:43 Construct combined texture-sampler ( temp isampler1DShadow) 260:43 'g_tTex1di4' ( uniform itexture1DShadow) 270:43 'g_sSamp' (layout( binding=0) uniform sampler) 280:43 Construct vec2 ( temp 2-component vector of float) 290:43 Constant: 300:43 0.100000 310:43 Constant: 320:43 0.750000 330:44 Sequence 340:44 move second child to first child ( temp float) 350:44 'r04' ( temp float) 360:44 texture ( temp float) 370:44 Construct combined texture-sampler ( temp usampler1DShadow) 380:44 'g_tTex1du4' ( uniform utexture1DShadow) 390:44 'g_sSamp' (layout( binding=0) uniform sampler) 400:44 Construct vec2 ( temp 2-component vector of float) 410:44 Constant: 420:44 0.100000 430:44 Constant: 440:44 0.750000 450:47 Sequence 460:47 move second child to first child ( temp float) 470:47 'r20' ( temp float) 480:47 texture ( temp float) 490:47 Construct combined texture-sampler ( temp sampler2DShadow) 500:47 'g_tTex2df4' ( uniform texture2DShadow) 510:47 'g_sSamp' (layout( binding=0) uniform sampler) 520:47 Construct vec3 ( temp 3-component vector of float) 530:? Constant: 540:? 0.100000 550:? 0.200000 560:47 Constant: 570:47 0.750000 580:48 Sequence 590:48 move second child to first child ( temp float) 600:48 'r22' ( temp float) 610:48 texture ( temp float) 620:48 Construct combined texture-sampler ( temp isampler2DShadow) 630:48 'g_tTex2di4' ( uniform itexture2DShadow) 640:48 'g_sSamp' (layout( binding=0) uniform sampler) 650:48 Construct vec3 ( temp 3-component vector of float) 660:? Constant: 670:? 0.100000 680:? 0.200000 690:48 Constant: 700:48 0.750000 710:49 Sequence 720:49 move second child to first child ( temp float) 730:49 'r24' ( temp float) 740:49 texture ( temp float) 750:49 Construct combined texture-sampler ( temp usampler2DShadow) 760:49 'g_tTex2du4' ( uniform utexture2DShadow) 770:49 'g_sSamp' (layout( binding=0) uniform sampler) 780:49 Construct vec3 ( temp 3-component vector of float) 790:? Constant: 800:? 0.100000 810:? 0.200000 820:49 Constant: 830:49 0.750000 840:53 Sequence 850:53 move second child to first child ( temp float) 860:53 'r50' ( temp float) 870:53 texture ( temp float) 880:53 Construct combined texture-sampler ( temp samplerCubeShadow) 890:53 'g_tTexcdf4' ( uniform textureCubeShadow) 900:53 'g_sSamp' (layout( binding=0) uniform sampler) 910:53 Construct vec4 ( temp 4-component vector of float) 920:? Constant: 930:? 0.100000 940:? 0.200000 950:? 0.300000 960:53 Constant: 970:53 0.750000 980:54 Sequence 990:54 move second child to first child ( temp float) 1000:54 'r52' ( temp float) 1010:54 texture ( temp float) 1020:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 1030:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 1040:54 'g_sSamp' (layout( binding=0) uniform sampler) 1050:54 Construct vec4 ( temp 4-component vector of float) 1060:? Constant: 1070:? 0.100000 1080:? 0.200000 1090:? 0.300000 1100:54 Constant: 1110:54 0.750000 1120:55 Sequence 1130:55 move second child to first child ( temp float) 1140:55 'r54' ( temp float) 1150:55 texture ( temp float) 1160:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 1170:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 1180:55 'g_sSamp' (layout( binding=0) uniform sampler) 1190:55 Construct vec4 ( temp 4-component vector of float) 1200:? Constant: 1210:? 0.100000 1220:? 0.200000 1230:? 0.300000 1240:55 Constant: 1250:55 0.750000 1260:57 move second child to first child ( temp 4-component vector of float) 1270:57 Color: direct index for structure ( temp 4-component vector of float) 1280:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1290:57 Constant: 1300:57 0 (const int) 1310:57 Constant: 1320:57 1.000000 1330:57 1.000000 1340:57 1.000000 1350:57 1.000000 1360:58 move second child to first child ( temp float) 1370:58 Depth: direct index for structure ( temp float) 1380:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1390:58 Constant: 1400:58 1 (const int) 1410:58 Constant: 1420:58 1.000000 1430:60 Branch: Return with expression 1440:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1450:38 Function Definition: main( ( temp void) 1460:38 Function Parameters: 1470:? Sequence 1480:38 Sequence 1490:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1500:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1510:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1520:38 move second child to first child ( temp 4-component vector of float) 1530:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1540:38 Color: direct index for structure ( temp 4-component vector of float) 1550:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1560:38 Constant: 1570:38 0 (const int) 1580:38 move second child to first child ( temp float) 1590:? '@entryPointOutput.Depth' ( out float FragDepth) 1600:38 Depth: direct index for structure ( temp float) 1610:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1620:38 Constant: 1630:38 1 (const int) 1640:? Linker Objects 1650:? 'g_sSamp' (layout( binding=0) uniform sampler) 1660:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 1670:? 'g_tTex1di4' ( uniform itexture1DShadow) 1680:? 'g_tTex1du4' ( uniform utexture1DShadow) 1690:? 'g_tTex2df4' ( uniform texture2DShadow) 1700:? 'g_tTex2di4' ( uniform itexture2DShadow) 1710:? 'g_tTex2du4' ( uniform utexture2DShadow) 1720:? 'g_tTex3df4' ( uniform texture3D) 1730:? 'g_tTex3di4' ( uniform itexture3D) 1740:? 'g_tTex3du4' ( uniform utexture3D) 1750:? 'g_tTexcdf4' ( uniform textureCubeShadow) 1760:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 1770:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 1780:? 'g_tTex1df4a' ( uniform texture1DArray) 1790:? 'g_tTex1di4a' ( uniform itexture1DArray) 1800:? 'g_tTex1du4a' ( uniform utexture1DArray) 1810:? 'g_tTex2df4a' ( uniform texture2DArray) 1820:? 'g_tTex2di4a' ( uniform itexture2DArray) 1830:? 'g_tTex2du4a' ( uniform utexture2DArray) 1840:? 'g_tTexcdf4a' ( uniform textureCubeArray) 1850:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 1860:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 1870:? '@entryPointOutput.Depth' ( out float FragDepth) 1880:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 189 190 191Linked fragment stage: 192 193 194Shader version: 500 195gl_FragCoord origin is upper left 196using depth_any 1970:? Sequence 1980:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1990:38 Function Parameters: 2000:? Sequence 2010:42 Sequence 2020:42 move second child to first child ( temp float) 2030:42 'r00' ( temp float) 2040:42 texture ( temp float) 2050:42 Construct combined texture-sampler ( temp sampler1DShadow) 2060:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 2070:42 'g_sSamp' (layout( binding=0) uniform sampler) 2080:42 Construct vec2 ( temp 2-component vector of float) 2090:42 Constant: 2100:42 0.100000 2110:42 Constant: 2120:42 0.750000 2130:43 Sequence 2140:43 move second child to first child ( temp float) 2150:43 'r02' ( temp float) 2160:43 texture ( temp float) 2170:43 Construct combined texture-sampler ( temp isampler1DShadow) 2180:43 'g_tTex1di4' ( uniform itexture1DShadow) 2190:43 'g_sSamp' (layout( binding=0) uniform sampler) 2200:43 Construct vec2 ( temp 2-component vector of float) 2210:43 Constant: 2220:43 0.100000 2230:43 Constant: 2240:43 0.750000 2250:44 Sequence 2260:44 move second child to first child ( temp float) 2270:44 'r04' ( temp float) 2280:44 texture ( temp float) 2290:44 Construct combined texture-sampler ( temp usampler1DShadow) 2300:44 'g_tTex1du4' ( uniform utexture1DShadow) 2310:44 'g_sSamp' (layout( binding=0) uniform sampler) 2320:44 Construct vec2 ( temp 2-component vector of float) 2330:44 Constant: 2340:44 0.100000 2350:44 Constant: 2360:44 0.750000 2370:47 Sequence 2380:47 move second child to first child ( temp float) 2390:47 'r20' ( temp float) 2400:47 texture ( temp float) 2410:47 Construct combined texture-sampler ( temp sampler2DShadow) 2420:47 'g_tTex2df4' ( uniform texture2DShadow) 2430:47 'g_sSamp' (layout( binding=0) uniform sampler) 2440:47 Construct vec3 ( temp 3-component vector of float) 2450:? Constant: 2460:? 0.100000 2470:? 0.200000 2480:47 Constant: 2490:47 0.750000 2500:48 Sequence 2510:48 move second child to first child ( temp float) 2520:48 'r22' ( temp float) 2530:48 texture ( temp float) 2540:48 Construct combined texture-sampler ( temp isampler2DShadow) 2550:48 'g_tTex2di4' ( uniform itexture2DShadow) 2560:48 'g_sSamp' (layout( binding=0) uniform sampler) 2570:48 Construct vec3 ( temp 3-component vector of float) 2580:? Constant: 2590:? 0.100000 2600:? 0.200000 2610:48 Constant: 2620:48 0.750000 2630:49 Sequence 2640:49 move second child to first child ( temp float) 2650:49 'r24' ( temp float) 2660:49 texture ( temp float) 2670:49 Construct combined texture-sampler ( temp usampler2DShadow) 2680:49 'g_tTex2du4' ( uniform utexture2DShadow) 2690:49 'g_sSamp' (layout( binding=0) uniform sampler) 2700:49 Construct vec3 ( temp 3-component vector of float) 2710:? Constant: 2720:? 0.100000 2730:? 0.200000 2740:49 Constant: 2750:49 0.750000 2760:53 Sequence 2770:53 move second child to first child ( temp float) 2780:53 'r50' ( temp float) 2790:53 texture ( temp float) 2800:53 Construct combined texture-sampler ( temp samplerCubeShadow) 2810:53 'g_tTexcdf4' ( uniform textureCubeShadow) 2820:53 'g_sSamp' (layout( binding=0) uniform sampler) 2830:53 Construct vec4 ( temp 4-component vector of float) 2840:? Constant: 2850:? 0.100000 2860:? 0.200000 2870:? 0.300000 2880:53 Constant: 2890:53 0.750000 2900:54 Sequence 2910:54 move second child to first child ( temp float) 2920:54 'r52' ( temp float) 2930:54 texture ( temp float) 2940:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 2950:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 2960:54 'g_sSamp' (layout( binding=0) uniform sampler) 2970:54 Construct vec4 ( temp 4-component vector of float) 2980:? Constant: 2990:? 0.100000 3000:? 0.200000 3010:? 0.300000 3020:54 Constant: 3030:54 0.750000 3040:55 Sequence 3050:55 move second child to first child ( temp float) 3060:55 'r54' ( temp float) 3070:55 texture ( temp float) 3080:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 3090:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 3100:55 'g_sSamp' (layout( binding=0) uniform sampler) 3110:55 Construct vec4 ( temp 4-component vector of float) 3120:? Constant: 3130:? 0.100000 3140:? 0.200000 3150:? 0.300000 3160:55 Constant: 3170:55 0.750000 3180:57 move second child to first child ( temp 4-component vector of float) 3190:57 Color: direct index for structure ( temp 4-component vector of float) 3200:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3210:57 Constant: 3220:57 0 (const int) 3230:57 Constant: 3240:57 1.000000 3250:57 1.000000 3260:57 1.000000 3270:57 1.000000 3280:58 move second child to first child ( temp float) 3290:58 Depth: direct index for structure ( temp float) 3300:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3310:58 Constant: 3320:58 1 (const int) 3330:58 Constant: 3340:58 1.000000 3350:60 Branch: Return with expression 3360:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3370:38 Function Definition: main( ( temp void) 3380:38 Function Parameters: 3390:? Sequence 3400:38 Sequence 3410:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3420:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3430:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3440:38 move second child to first child ( temp 4-component vector of float) 3450:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3460:38 Color: direct index for structure ( temp 4-component vector of float) 3470:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3480:38 Constant: 3490:38 0 (const int) 3500:38 move second child to first child ( temp float) 3510:? '@entryPointOutput.Depth' ( out float FragDepth) 3520:38 Depth: direct index for structure ( temp float) 3530:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3540:38 Constant: 3550:38 1 (const int) 3560:? Linker Objects 3570:? 'g_sSamp' (layout( binding=0) uniform sampler) 3580:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 3590:? 'g_tTex1di4' ( uniform itexture1DShadow) 3600:? 'g_tTex1du4' ( uniform utexture1DShadow) 3610:? 'g_tTex2df4' ( uniform texture2DShadow) 3620:? 'g_tTex2di4' ( uniform itexture2DShadow) 3630:? 'g_tTex2du4' ( uniform utexture2DShadow) 3640:? 'g_tTex3df4' ( uniform texture3D) 3650:? 'g_tTex3di4' ( uniform itexture3D) 3660:? 'g_tTex3du4' ( uniform utexture3D) 3670:? 'g_tTexcdf4' ( uniform textureCubeShadow) 3680:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 3690:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 3700:? 'g_tTex1df4a' ( uniform texture1DArray) 3710:? 'g_tTex1di4a' ( uniform itexture1DArray) 3720:? 'g_tTex1du4a' ( uniform utexture1DArray) 3730:? 'g_tTex2df4a' ( uniform texture2DArray) 3740:? 'g_tTex2di4a' ( uniform itexture2DArray) 3750:? 'g_tTex2du4a' ( uniform utexture2DArray) 3760:? 'g_tTexcdf4a' ( uniform textureCubeArray) 3770:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 3780:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 3790:? '@entryPointOutput.Depth' ( out float FragDepth) 3800:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 381 382Validation failed 383// Module Version 10000 384// Generated by (magic number): 80007 385// Id's are bound by 198 386 387 Capability Shader 388 Capability Sampled1D 389 Capability SampledCubeArray 390 1: ExtInstImport "GLSL.std.450" 391 MemoryModel Logical GLSL450 392 EntryPoint Fragment 4 "main" 155 159 393 ExecutionMode 4 OriginUpperLeft 394 ExecutionMode 4 DepthReplacing 395 Source HLSL 500 396 Name 4 "main" 397 Name 8 "PS_OUTPUT" 398 MemberName 8(PS_OUTPUT) 0 "Color" 399 MemberName 8(PS_OUTPUT) 1 "Depth" 400 Name 10 "@main(" 401 Name 13 "r00" 402 Name 16 "g_tTex1df4" 403 Name 20 "g_sSamp" 404 Name 30 "r02" 405 Name 34 "g_tTex1di4" 406 Name 42 "r04" 407 Name 46 "g_tTex1du4" 408 Name 54 "r20" 409 Name 57 "g_tTex2df4" 410 Name 70 "r22" 411 Name 73 "g_tTex2di4" 412 Name 83 "r24" 413 Name 86 "g_tTex2du4" 414 Name 96 "r50" 415 Name 99 "g_tTexcdf4" 416 Name 112 "r52" 417 Name 115 "g_tTexcdi4" 418 Name 126 "r54" 419 Name 129 "g_tTexcdu4" 420 Name 141 "psout" 421 Name 152 "flattenTemp" 422 Name 155 "@entryPointOutput.Color" 423 Name 159 "@entryPointOutput.Depth" 424 Name 164 "g_tTex3df4" 425 Name 167 "g_tTex3di4" 426 Name 170 "g_tTex3du4" 427 Name 173 "g_tTex1df4a" 428 Name 176 "g_tTex1di4a" 429 Name 179 "g_tTex1du4a" 430 Name 182 "g_tTex2df4a" 431 Name 185 "g_tTex2di4a" 432 Name 188 "g_tTex2du4a" 433 Name 191 "g_tTexcdf4a" 434 Name 194 "g_tTexcdi4a" 435 Name 197 "g_tTexcdu4a" 436 Decorate 16(g_tTex1df4) DescriptorSet 0 437 Decorate 16(g_tTex1df4) Binding 0 438 Decorate 20(g_sSamp) DescriptorSet 0 439 Decorate 20(g_sSamp) Binding 0 440 Decorate 34(g_tTex1di4) DescriptorSet 0 441 Decorate 34(g_tTex1di4) Binding 0 442 Decorate 46(g_tTex1du4) DescriptorSet 0 443 Decorate 46(g_tTex1du4) Binding 0 444 Decorate 57(g_tTex2df4) DescriptorSet 0 445 Decorate 57(g_tTex2df4) Binding 0 446 Decorate 73(g_tTex2di4) DescriptorSet 0 447 Decorate 73(g_tTex2di4) Binding 0 448 Decorate 86(g_tTex2du4) DescriptorSet 0 449 Decorate 86(g_tTex2du4) Binding 0 450 Decorate 99(g_tTexcdf4) DescriptorSet 0 451 Decorate 99(g_tTexcdf4) Binding 0 452 Decorate 115(g_tTexcdi4) DescriptorSet 0 453 Decorate 115(g_tTexcdi4) Binding 0 454 Decorate 129(g_tTexcdu4) DescriptorSet 0 455 Decorate 129(g_tTexcdu4) Binding 0 456 Decorate 155(@entryPointOutput.Color) Location 0 457 Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth 458 Decorate 164(g_tTex3df4) DescriptorSet 0 459 Decorate 164(g_tTex3df4) Binding 0 460 Decorate 167(g_tTex3di4) DescriptorSet 0 461 Decorate 167(g_tTex3di4) Binding 0 462 Decorate 170(g_tTex3du4) DescriptorSet 0 463 Decorate 170(g_tTex3du4) Binding 0 464 Decorate 173(g_tTex1df4a) DescriptorSet 0 465 Decorate 173(g_tTex1df4a) Binding 0 466 Decorate 176(g_tTex1di4a) DescriptorSet 0 467 Decorate 176(g_tTex1di4a) Binding 0 468 Decorate 179(g_tTex1du4a) DescriptorSet 0 469 Decorate 179(g_tTex1du4a) Binding 0 470 Decorate 182(g_tTex2df4a) DescriptorSet 0 471 Decorate 182(g_tTex2df4a) Binding 0 472 Decorate 185(g_tTex2di4a) DescriptorSet 0 473 Decorate 185(g_tTex2di4a) Binding 0 474 Decorate 188(g_tTex2du4a) DescriptorSet 0 475 Decorate 188(g_tTex2du4a) Binding 0 476 Decorate 191(g_tTexcdf4a) DescriptorSet 0 477 Decorate 191(g_tTexcdf4a) Binding 0 478 Decorate 194(g_tTexcdi4a) DescriptorSet 0 479 Decorate 194(g_tTexcdi4a) Binding 0 480 Decorate 197(g_tTexcdu4a) DescriptorSet 0 481 Decorate 197(g_tTexcdu4a) Binding 0 482 2: TypeVoid 483 3: TypeFunction 2 484 6: TypeFloat 32 485 7: TypeVector 6(float) 4 486 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 487 9: TypeFunction 8(PS_OUTPUT) 488 12: TypePointer Function 6(float) 489 14: TypeImage 6(float) 1D depth sampled format:Unknown 490 15: TypePointer UniformConstant 14 491 16(g_tTex1df4): 15(ptr) Variable UniformConstant 492 18: TypeSampler 493 19: TypePointer UniformConstant 18 494 20(g_sSamp): 19(ptr) Variable UniformConstant 495 22: TypeSampledImage 14 496 24: 6(float) Constant 1036831949 497 25: 6(float) Constant 1061158912 498 26: TypeVector 6(float) 2 499 31: TypeInt 32 1 500 32: TypeImage 31(int) 1D depth sampled format:Unknown 501 33: TypePointer UniformConstant 32 502 34(g_tTex1di4): 33(ptr) Variable UniformConstant 503 37: TypeSampledImage 32 504 43: TypeInt 32 0 505 44: TypeImage 43(int) 1D depth sampled format:Unknown 506 45: TypePointer UniformConstant 44 507 46(g_tTex1du4): 45(ptr) Variable UniformConstant 508 49: TypeSampledImage 44 509 55: TypeImage 6(float) 2D depth sampled format:Unknown 510 56: TypePointer UniformConstant 55 511 57(g_tTex2df4): 56(ptr) Variable UniformConstant 512 60: TypeSampledImage 55 513 62: 6(float) Constant 1045220557 514 63: 26(fvec2) ConstantComposite 24 62 515 64: TypeVector 6(float) 3 516 71: TypeImage 31(int) 2D depth sampled format:Unknown 517 72: TypePointer UniformConstant 71 518 73(g_tTex2di4): 72(ptr) Variable UniformConstant 519 76: TypeSampledImage 71 520 84: TypeImage 43(int) 2D depth sampled format:Unknown 521 85: TypePointer UniformConstant 84 522 86(g_tTex2du4): 85(ptr) Variable UniformConstant 523 89: TypeSampledImage 84 524 97: TypeImage 6(float) Cube depth sampled format:Unknown 525 98: TypePointer UniformConstant 97 526 99(g_tTexcdf4): 98(ptr) Variable UniformConstant 527 102: TypeSampledImage 97 528 104: 6(float) Constant 1050253722 529 105: 64(fvec3) ConstantComposite 24 62 104 530 113: TypeImage 31(int) Cube depth sampled format:Unknown 531 114: TypePointer UniformConstant 113 532 115(g_tTexcdi4): 114(ptr) Variable UniformConstant 533 118: TypeSampledImage 113 534 127: TypeImage 43(int) Cube depth sampled format:Unknown 535 128: TypePointer UniformConstant 127 536 129(g_tTexcdu4): 128(ptr) Variable UniformConstant 537 132: TypeSampledImage 127 538 140: TypePointer Function 8(PS_OUTPUT) 539 142: 31(int) Constant 0 540 143: 6(float) Constant 1065353216 541 144: 7(fvec4) ConstantComposite 143 143 143 143 542 145: TypePointer Function 7(fvec4) 543 147: 31(int) Constant 1 544 154: TypePointer Output 7(fvec4) 545155(@entryPointOutput.Color): 154(ptr) Variable Output 546 158: TypePointer Output 6(float) 547159(@entryPointOutput.Depth): 158(ptr) Variable Output 548 162: TypeImage 6(float) 3D sampled format:Unknown 549 163: TypePointer UniformConstant 162 550 164(g_tTex3df4): 163(ptr) Variable UniformConstant 551 165: TypeImage 31(int) 3D sampled format:Unknown 552 166: TypePointer UniformConstant 165 553 167(g_tTex3di4): 166(ptr) Variable UniformConstant 554 168: TypeImage 43(int) 3D sampled format:Unknown 555 169: TypePointer UniformConstant 168 556 170(g_tTex3du4): 169(ptr) Variable UniformConstant 557 171: TypeImage 6(float) 1D array sampled format:Unknown 558 172: TypePointer UniformConstant 171 559173(g_tTex1df4a): 172(ptr) Variable UniformConstant 560 174: TypeImage 31(int) 1D array sampled format:Unknown 561 175: TypePointer UniformConstant 174 562176(g_tTex1di4a): 175(ptr) Variable UniformConstant 563 177: TypeImage 43(int) 1D array sampled format:Unknown 564 178: TypePointer UniformConstant 177 565179(g_tTex1du4a): 178(ptr) Variable UniformConstant 566 180: TypeImage 6(float) 2D array sampled format:Unknown 567 181: TypePointer UniformConstant 180 568182(g_tTex2df4a): 181(ptr) Variable UniformConstant 569 183: TypeImage 31(int) 2D array sampled format:Unknown 570 184: TypePointer UniformConstant 183 571185(g_tTex2di4a): 184(ptr) Variable UniformConstant 572 186: TypeImage 43(int) 2D array sampled format:Unknown 573 187: TypePointer UniformConstant 186 574188(g_tTex2du4a): 187(ptr) Variable UniformConstant 575 189: TypeImage 6(float) Cube array sampled format:Unknown 576 190: TypePointer UniformConstant 189 577191(g_tTexcdf4a): 190(ptr) Variable UniformConstant 578 192: TypeImage 31(int) Cube array sampled format:Unknown 579 193: TypePointer UniformConstant 192 580194(g_tTexcdi4a): 193(ptr) Variable UniformConstant 581 195: TypeImage 43(int) Cube array sampled format:Unknown 582 196: TypePointer UniformConstant 195 583197(g_tTexcdu4a): 196(ptr) Variable UniformConstant 584 4(main): 2 Function None 3 585 5: Label 586152(flattenTemp): 140(ptr) Variable Function 587 153:8(PS_OUTPUT) FunctionCall 10(@main() 588 Store 152(flattenTemp) 153 589 156: 145(ptr) AccessChain 152(flattenTemp) 142 590 157: 7(fvec4) Load 156 591 Store 155(@entryPointOutput.Color) 157 592 160: 12(ptr) AccessChain 152(flattenTemp) 147 593 161: 6(float) Load 160 594 Store 159(@entryPointOutput.Depth) 161 595 Return 596 FunctionEnd 597 10(@main():8(PS_OUTPUT) Function None 9 598 11: Label 599 13(r00): 12(ptr) Variable Function 600 30(r02): 12(ptr) Variable Function 601 42(r04): 12(ptr) Variable Function 602 54(r20): 12(ptr) Variable Function 603 70(r22): 12(ptr) Variable Function 604 83(r24): 12(ptr) Variable Function 605 96(r50): 12(ptr) Variable Function 606 112(r52): 12(ptr) Variable Function 607 126(r54): 12(ptr) Variable Function 608 141(psout): 140(ptr) Variable Function 609 17: 14 Load 16(g_tTex1df4) 610 21: 18 Load 20(g_sSamp) 611 23: 22 SampledImage 17 21 612 27: 26(fvec2) CompositeConstruct 24 25 613 28: 6(float) CompositeExtract 27 1 614 29: 6(float) ImageSampleDrefImplicitLod 23 27 28 615 Store 13(r00) 29 616 35: 32 Load 34(g_tTex1di4) 617 36: 18 Load 20(g_sSamp) 618 38: 37 SampledImage 35 36 619 39: 26(fvec2) CompositeConstruct 24 25 620 40: 6(float) CompositeExtract 39 1 621 41: 6(float) ImageSampleDrefImplicitLod 38 39 40 622 Store 30(r02) 41 623 47: 44 Load 46(g_tTex1du4) 624 48: 18 Load 20(g_sSamp) 625 50: 49 SampledImage 47 48 626 51: 26(fvec2) CompositeConstruct 24 25 627 52: 6(float) CompositeExtract 51 1 628 53: 6(float) ImageSampleDrefImplicitLod 50 51 52 629 Store 42(r04) 53 630 58: 55 Load 57(g_tTex2df4) 631 59: 18 Load 20(g_sSamp) 632 61: 60 SampledImage 58 59 633 65: 6(float) CompositeExtract 63 0 634 66: 6(float) CompositeExtract 63 1 635 67: 64(fvec3) CompositeConstruct 65 66 25 636 68: 6(float) CompositeExtract 67 2 637 69: 6(float) ImageSampleDrefImplicitLod 61 67 68 638 Store 54(r20) 69 639 74: 71 Load 73(g_tTex2di4) 640 75: 18 Load 20(g_sSamp) 641 77: 76 SampledImage 74 75 642 78: 6(float) CompositeExtract 63 0 643 79: 6(float) CompositeExtract 63 1 644 80: 64(fvec3) CompositeConstruct 78 79 25 645 81: 6(float) CompositeExtract 80 2 646 82: 6(float) ImageSampleDrefImplicitLod 77 80 81 647 Store 70(r22) 82 648 87: 84 Load 86(g_tTex2du4) 649 88: 18 Load 20(g_sSamp) 650 90: 89 SampledImage 87 88 651 91: 6(float) CompositeExtract 63 0 652 92: 6(float) CompositeExtract 63 1 653 93: 64(fvec3) CompositeConstruct 91 92 25 654 94: 6(float) CompositeExtract 93 2 655 95: 6(float) ImageSampleDrefImplicitLod 90 93 94 656 Store 83(r24) 95 657 100: 97 Load 99(g_tTexcdf4) 658 101: 18 Load 20(g_sSamp) 659 103: 102 SampledImage 100 101 660 106: 6(float) CompositeExtract 105 0 661 107: 6(float) CompositeExtract 105 1 662 108: 6(float) CompositeExtract 105 2 663 109: 7(fvec4) CompositeConstruct 106 107 108 25 664 110: 6(float) CompositeExtract 109 3 665 111: 6(float) ImageSampleDrefImplicitLod 103 109 110 666 Store 96(r50) 111 667 116: 113 Load 115(g_tTexcdi4) 668 117: 18 Load 20(g_sSamp) 669 119: 118 SampledImage 116 117 670 120: 6(float) CompositeExtract 105 0 671 121: 6(float) CompositeExtract 105 1 672 122: 6(float) CompositeExtract 105 2 673 123: 7(fvec4) CompositeConstruct 120 121 122 25 674 124: 6(float) CompositeExtract 123 3 675 125: 6(float) ImageSampleDrefImplicitLod 119 123 124 676 Store 112(r52) 125 677 130: 127 Load 129(g_tTexcdu4) 678 131: 18 Load 20(g_sSamp) 679 133: 132 SampledImage 130 131 680 134: 6(float) CompositeExtract 105 0 681 135: 6(float) CompositeExtract 105 1 682 136: 6(float) CompositeExtract 105 2 683 137: 7(fvec4) CompositeConstruct 134 135 136 25 684 138: 6(float) CompositeExtract 137 3 685 139: 6(float) ImageSampleDrefImplicitLod 133 137 138 686 Store 126(r54) 139 687 146: 145(ptr) AccessChain 141(psout) 142 688 Store 146 144 689 148: 12(ptr) AccessChain 141(psout) 147 690 Store 148 143 691 149:8(PS_OUTPUT) Load 141(psout) 692 ReturnValue 149 693 FunctionEnd 694