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1hlsl.samplecmplevelzero.offsetarray.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:38    Function Parameters:
80:?     Sequence
90:42      Sequence
100:42        move second child to first child ( temp float)
110:42          'r11' ( temp float)
120:42          textureLodOffset ( temp float)
130:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
140:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
150:42              'g_sSamp' (layout( binding=0) uniform sampler)
160:42            Construct vec3 ( temp 3-component vector of float)
170:?               Constant:
180:?                 0.100000
190:?                 0.200000
200:42              Constant:
210:42                0.750000
220:42            Constant:
230:42              0.000000
240:42            Constant:
250:42              2 (const int)
260:43      Sequence
270:43        move second child to first child ( temp float)
280:43          'r13' ( temp float)
290:43          textureLodOffset ( temp float)
300:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
310:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
320:43              'g_sSamp' (layout( binding=0) uniform sampler)
330:43            Construct vec3 ( temp 3-component vector of float)
340:?               Constant:
350:?                 0.100000
360:?                 0.200000
370:43              Constant:
380:43                0.750000
390:43            Constant:
400:43              0.000000
410:43            Constant:
420:43              2 (const int)
430:44      Sequence
440:44        move second child to first child ( temp float)
450:44          'r15' ( temp float)
460:44          textureLodOffset ( temp float)
470:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
480:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
490:44              'g_sSamp' (layout( binding=0) uniform sampler)
500:44            Construct vec3 ( temp 3-component vector of float)
510:?               Constant:
520:?                 0.100000
530:?                 0.200000
540:44              Constant:
550:44                0.750000
560:44            Constant:
570:44              0.000000
580:44            Constant:
590:44              2 (const int)
600:47      Sequence
610:47        move second child to first child ( temp float)
620:47          'r31' ( temp float)
630:47          textureLodOffset ( temp float)
640:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
650:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
660:47              'g_sSamp' (layout( binding=0) uniform sampler)
670:47            Construct vec4 ( temp 4-component vector of float)
680:?               Constant:
690:?                 0.100000
700:?                 0.200000
710:?                 0.300000
720:47              Constant:
730:47                0.750000
740:47            Constant:
750:47              0.000000
760:?             Constant:
770:?               2 (const int)
780:?               3 (const int)
790:48      Sequence
800:48        move second child to first child ( temp float)
810:48          'r33' ( temp float)
820:48          textureLodOffset ( temp float)
830:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
840:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
850:48              'g_sSamp' (layout( binding=0) uniform sampler)
860:48            Construct vec4 ( temp 4-component vector of float)
870:?               Constant:
880:?                 0.100000
890:?                 0.200000
900:?                 0.300000
910:48              Constant:
920:48                0.750000
930:48            Constant:
940:48              0.000000
950:?             Constant:
960:?               2 (const int)
970:?               3 (const int)
980:49      Sequence
990:49        move second child to first child ( temp float)
1000:49          'r35' ( temp float)
1010:49          textureLodOffset ( temp float)
1020:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
1030:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
1040:49              'g_sSamp' (layout( binding=0) uniform sampler)
1050:49            Construct vec4 ( temp 4-component vector of float)
1060:?               Constant:
1070:?                 0.100000
1080:?                 0.200000
1090:?                 0.300000
1100:49              Constant:
1110:49                0.750000
1120:49            Constant:
1130:49              0.000000
1140:?             Constant:
1150:?               2 (const int)
1160:?               3 (const int)
1170:63      move second child to first child ( temp 4-component vector of float)
1180:63        Color: direct index for structure ( temp 4-component vector of float)
1190:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1200:63          Constant:
1210:63            0 (const int)
1220:63        Constant:
1230:63          1.000000
1240:63          1.000000
1250:63          1.000000
1260:63          1.000000
1270:64      move second child to first child ( temp float)
1280:64        Depth: direct index for structure ( temp float)
1290:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1300:64          Constant:
1310:64            1 (const int)
1320:64        Constant:
1330:64          1.000000
1340:66      Branch: Return with expression
1350:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1360:38  Function Definition: main( ( temp void)
1370:38    Function Parameters:
1380:?     Sequence
1390:38      Sequence
1400:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1410:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1420:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1430:38        move second child to first child ( temp 4-component vector of float)
1440:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1450:38          Color: direct index for structure ( temp 4-component vector of float)
1460:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1470:38            Constant:
1480:38              0 (const int)
1490:38        move second child to first child ( temp float)
1500:?           '@entryPointOutput.Depth' ( out float FragDepth)
1510:38          Depth: direct index for structure ( temp float)
1520:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1530:38            Constant:
1540:38              1 (const int)
1550:?   Linker Objects
1560:?     'g_sSamp' (layout( binding=0) uniform sampler)
1570:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
1580:?     'g_tTex1di4' ( uniform itexture1D)
1590:?     'g_tTex1du4' ( uniform utexture1D)
1600:?     'g_tTex2df4' ( uniform texture2D)
1610:?     'g_tTex2di4' ( uniform itexture2D)
1620:?     'g_tTex2du4' ( uniform utexture2D)
1630:?     'g_tTex3df4' ( uniform texture3D)
1640:?     'g_tTex3di4' ( uniform itexture3D)
1650:?     'g_tTex3du4' ( uniform utexture3D)
1660:?     'g_tTexcdf4' ( uniform textureCube)
1670:?     'g_tTexcdi4' ( uniform itextureCube)
1680:?     'g_tTexcdu4' ( uniform utextureCube)
1690:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
1700:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
1710:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
1720:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
1730:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
1740:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
1750:?     'g_tTexcdf4a' ( uniform textureCubeArray)
1760:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
1770:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
1780:?     '@entryPointOutput.Depth' ( out float FragDepth)
1790:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
180
181
182Linked fragment stage:
183
184
185Shader version: 500
186gl_FragCoord origin is upper left
187using depth_any
1880:? Sequence
1890:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1900:38    Function Parameters:
1910:?     Sequence
1920:42      Sequence
1930:42        move second child to first child ( temp float)
1940:42          'r11' ( temp float)
1950:42          textureLodOffset ( temp float)
1960:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
1970:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
1980:42              'g_sSamp' (layout( binding=0) uniform sampler)
1990:42            Construct vec3 ( temp 3-component vector of float)
2000:?               Constant:
2010:?                 0.100000
2020:?                 0.200000
2030:42              Constant:
2040:42                0.750000
2050:42            Constant:
2060:42              0.000000
2070:42            Constant:
2080:42              2 (const int)
2090:43      Sequence
2100:43        move second child to first child ( temp float)
2110:43          'r13' ( temp float)
2120:43          textureLodOffset ( temp float)
2130:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
2140:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
2150:43              'g_sSamp' (layout( binding=0) uniform sampler)
2160:43            Construct vec3 ( temp 3-component vector of float)
2170:?               Constant:
2180:?                 0.100000
2190:?                 0.200000
2200:43              Constant:
2210:43                0.750000
2220:43            Constant:
2230:43              0.000000
2240:43            Constant:
2250:43              2 (const int)
2260:44      Sequence
2270:44        move second child to first child ( temp float)
2280:44          'r15' ( temp float)
2290:44          textureLodOffset ( temp float)
2300:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
2310:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
2320:44              'g_sSamp' (layout( binding=0) uniform sampler)
2330:44            Construct vec3 ( temp 3-component vector of float)
2340:?               Constant:
2350:?                 0.100000
2360:?                 0.200000
2370:44              Constant:
2380:44                0.750000
2390:44            Constant:
2400:44              0.000000
2410:44            Constant:
2420:44              2 (const int)
2430:47      Sequence
2440:47        move second child to first child ( temp float)
2450:47          'r31' ( temp float)
2460:47          textureLodOffset ( temp float)
2470:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
2480:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
2490:47              'g_sSamp' (layout( binding=0) uniform sampler)
2500:47            Construct vec4 ( temp 4-component vector of float)
2510:?               Constant:
2520:?                 0.100000
2530:?                 0.200000
2540:?                 0.300000
2550:47              Constant:
2560:47                0.750000
2570:47            Constant:
2580:47              0.000000
2590:?             Constant:
2600:?               2 (const int)
2610:?               3 (const int)
2620:48      Sequence
2630:48        move second child to first child ( temp float)
2640:48          'r33' ( temp float)
2650:48          textureLodOffset ( temp float)
2660:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
2670:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
2680:48              'g_sSamp' (layout( binding=0) uniform sampler)
2690:48            Construct vec4 ( temp 4-component vector of float)
2700:?               Constant:
2710:?                 0.100000
2720:?                 0.200000
2730:?                 0.300000
2740:48              Constant:
2750:48                0.750000
2760:48            Constant:
2770:48              0.000000
2780:?             Constant:
2790:?               2 (const int)
2800:?               3 (const int)
2810:49      Sequence
2820:49        move second child to first child ( temp float)
2830:49          'r35' ( temp float)
2840:49          textureLodOffset ( temp float)
2850:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
2860:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
2870:49              'g_sSamp' (layout( binding=0) uniform sampler)
2880:49            Construct vec4 ( temp 4-component vector of float)
2890:?               Constant:
2900:?                 0.100000
2910:?                 0.200000
2920:?                 0.300000
2930:49              Constant:
2940:49                0.750000
2950:49            Constant:
2960:49              0.000000
2970:?             Constant:
2980:?               2 (const int)
2990:?               3 (const int)
3000:63      move second child to first child ( temp 4-component vector of float)
3010:63        Color: direct index for structure ( temp 4-component vector of float)
3020:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3030:63          Constant:
3040:63            0 (const int)
3050:63        Constant:
3060:63          1.000000
3070:63          1.000000
3080:63          1.000000
3090:63          1.000000
3100:64      move second child to first child ( temp float)
3110:64        Depth: direct index for structure ( temp float)
3120:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3130:64          Constant:
3140:64            1 (const int)
3150:64        Constant:
3160:64          1.000000
3170:66      Branch: Return with expression
3180:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3190:38  Function Definition: main( ( temp void)
3200:38    Function Parameters:
3210:?     Sequence
3220:38      Sequence
3230:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3240:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3250:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3260:38        move second child to first child ( temp 4-component vector of float)
3270:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3280:38          Color: direct index for structure ( temp 4-component vector of float)
3290:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3300:38            Constant:
3310:38              0 (const int)
3320:38        move second child to first child ( temp float)
3330:?           '@entryPointOutput.Depth' ( out float FragDepth)
3340:38          Depth: direct index for structure ( temp float)
3350:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3360:38            Constant:
3370:38              1 (const int)
3380:?   Linker Objects
3390:?     'g_sSamp' (layout( binding=0) uniform sampler)
3400:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
3410:?     'g_tTex1di4' ( uniform itexture1D)
3420:?     'g_tTex1du4' ( uniform utexture1D)
3430:?     'g_tTex2df4' ( uniform texture2D)
3440:?     'g_tTex2di4' ( uniform itexture2D)
3450:?     'g_tTex2du4' ( uniform utexture2D)
3460:?     'g_tTex3df4' ( uniform texture3D)
3470:?     'g_tTex3di4' ( uniform itexture3D)
3480:?     'g_tTex3du4' ( uniform utexture3D)
3490:?     'g_tTexcdf4' ( uniform textureCube)
3500:?     'g_tTexcdi4' ( uniform itextureCube)
3510:?     'g_tTexcdu4' ( uniform utextureCube)
3520:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
3530:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
3540:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
3550:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
3560:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
3570:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
3580:?     'g_tTexcdf4a' ( uniform textureCubeArray)
3590:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
3600:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
3610:?     '@entryPointOutput.Depth' ( out float FragDepth)
3620:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
363
364Validation failed
365// Module Version 10000
366// Generated by (magic number): 80007
367// Id's are bound by 179
368
369                              Capability Shader
370                              Capability Sampled1D
371                              Capability SampledCubeArray
372               1:             ExtInstImport  "GLSL.std.450"
373                              MemoryModel Logical GLSL450
374                              EntryPoint Fragment 4  "main" 127 131
375                              ExecutionMode 4 OriginUpperLeft
376                              ExecutionMode 4 DepthReplacing
377                              Source HLSL 500
378                              Name 4  "main"
379                              Name 8  "PS_OUTPUT"
380                              MemberName 8(PS_OUTPUT) 0  "Color"
381                              MemberName 8(PS_OUTPUT) 1  "Depth"
382                              Name 10  "@main("
383                              Name 13  "r11"
384                              Name 16  "g_tTex1df4a"
385                              Name 20  "g_sSamp"
386                              Name 38  "r13"
387                              Name 41  "g_tTex1di4a"
388                              Name 51  "r15"
389                              Name 55  "g_tTex1du4a"
390                              Name 65  "r31"
391                              Name 68  "g_tTex2df4a"
392                              Name 84  "r33"
393                              Name 87  "g_tTex2di4a"
394                              Name 98  "r35"
395                              Name 101  "g_tTex2du4a"
396                              Name 113  "psout"
397                              Name 124  "flattenTemp"
398                              Name 127  "@entryPointOutput.Color"
399                              Name 131  "@entryPointOutput.Depth"
400                              Name 136  "g_tTex1df4"
401                              Name 139  "g_tTex1di4"
402                              Name 142  "g_tTex1du4"
403                              Name 145  "g_tTex2df4"
404                              Name 148  "g_tTex2di4"
405                              Name 151  "g_tTex2du4"
406                              Name 154  "g_tTex3df4"
407                              Name 157  "g_tTex3di4"
408                              Name 160  "g_tTex3du4"
409                              Name 163  "g_tTexcdf4"
410                              Name 166  "g_tTexcdi4"
411                              Name 169  "g_tTexcdu4"
412                              Name 172  "g_tTexcdf4a"
413                              Name 175  "g_tTexcdi4a"
414                              Name 178  "g_tTexcdu4a"
415                              Decorate 16(g_tTex1df4a) DescriptorSet 0
416                              Decorate 16(g_tTex1df4a) Binding 0
417                              Decorate 20(g_sSamp) DescriptorSet 0
418                              Decorate 20(g_sSamp) Binding 0
419                              Decorate 41(g_tTex1di4a) DescriptorSet 0
420                              Decorate 41(g_tTex1di4a) Binding 0
421                              Decorate 55(g_tTex1du4a) DescriptorSet 0
422                              Decorate 55(g_tTex1du4a) Binding 0
423                              Decorate 68(g_tTex2df4a) DescriptorSet 0
424                              Decorate 68(g_tTex2df4a) Binding 0
425                              Decorate 87(g_tTex2di4a) DescriptorSet 0
426                              Decorate 87(g_tTex2di4a) Binding 0
427                              Decorate 101(g_tTex2du4a) DescriptorSet 0
428                              Decorate 101(g_tTex2du4a) Binding 0
429                              Decorate 127(@entryPointOutput.Color) Location 0
430                              Decorate 131(@entryPointOutput.Depth) BuiltIn FragDepth
431                              Decorate 136(g_tTex1df4) DescriptorSet 0
432                              Decorate 136(g_tTex1df4) Binding 0
433                              Decorate 139(g_tTex1di4) DescriptorSet 0
434                              Decorate 139(g_tTex1di4) Binding 0
435                              Decorate 142(g_tTex1du4) DescriptorSet 0
436                              Decorate 142(g_tTex1du4) Binding 0
437                              Decorate 145(g_tTex2df4) DescriptorSet 0
438                              Decorate 145(g_tTex2df4) Binding 0
439                              Decorate 148(g_tTex2di4) DescriptorSet 0
440                              Decorate 148(g_tTex2di4) Binding 0
441                              Decorate 151(g_tTex2du4) DescriptorSet 0
442                              Decorate 151(g_tTex2du4) Binding 0
443                              Decorate 154(g_tTex3df4) DescriptorSet 0
444                              Decorate 154(g_tTex3df4) Binding 0
445                              Decorate 157(g_tTex3di4) DescriptorSet 0
446                              Decorate 157(g_tTex3di4) Binding 0
447                              Decorate 160(g_tTex3du4) DescriptorSet 0
448                              Decorate 160(g_tTex3du4) Binding 0
449                              Decorate 163(g_tTexcdf4) DescriptorSet 0
450                              Decorate 163(g_tTexcdf4) Binding 0
451                              Decorate 166(g_tTexcdi4) DescriptorSet 0
452                              Decorate 166(g_tTexcdi4) Binding 0
453                              Decorate 169(g_tTexcdu4) DescriptorSet 0
454                              Decorate 169(g_tTexcdu4) Binding 0
455                              Decorate 172(g_tTexcdf4a) DescriptorSet 0
456                              Decorate 172(g_tTexcdf4a) Binding 0
457                              Decorate 175(g_tTexcdi4a) DescriptorSet 0
458                              Decorate 175(g_tTexcdi4a) Binding 0
459                              Decorate 178(g_tTexcdu4a) DescriptorSet 0
460                              Decorate 178(g_tTexcdu4a) Binding 0
461               2:             TypeVoid
462               3:             TypeFunction 2
463               6:             TypeFloat 32
464               7:             TypeVector 6(float) 4
465    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
466               9:             TypeFunction 8(PS_OUTPUT)
467              12:             TypePointer Function 6(float)
468              14:             TypeImage 6(float) 1D depth array sampled format:Unknown
469              15:             TypePointer UniformConstant 14
470 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
471              18:             TypeSampler
472              19:             TypePointer UniformConstant 18
473     20(g_sSamp):     19(ptr) Variable UniformConstant
474              22:             TypeSampledImage 14
475              24:             TypeVector 6(float) 2
476              25:    6(float) Constant 1036831949
477              26:    6(float) Constant 1045220557
478              27:   24(fvec2) ConstantComposite 25 26
479              28:    6(float) Constant 1061158912
480              29:             TypeVector 6(float) 3
481              33:    6(float) Constant 0
482              34:             TypeInt 32 1
483              35:     34(int) Constant 2
484              39:             TypeImage 34(int) 1D depth array sampled format:Unknown
485              40:             TypePointer UniformConstant 39
486 41(g_tTex1di4a):     40(ptr) Variable UniformConstant
487              44:             TypeSampledImage 39
488              52:             TypeInt 32 0
489              53:             TypeImage 52(int) 1D depth array sampled format:Unknown
490              54:             TypePointer UniformConstant 53
491 55(g_tTex1du4a):     54(ptr) Variable UniformConstant
492              58:             TypeSampledImage 53
493              66:             TypeImage 6(float) 2D depth array sampled format:Unknown
494              67:             TypePointer UniformConstant 66
495 68(g_tTex2df4a):     67(ptr) Variable UniformConstant
496              71:             TypeSampledImage 66
497              73:    6(float) Constant 1050253722
498              74:   29(fvec3) ConstantComposite 25 26 73
499              79:             TypeVector 34(int) 2
500              80:     34(int) Constant 3
501              81:   79(ivec2) ConstantComposite 35 80
502              85:             TypeImage 34(int) 2D depth array sampled format:Unknown
503              86:             TypePointer UniformConstant 85
504 87(g_tTex2di4a):     86(ptr) Variable UniformConstant
505              90:             TypeSampledImage 85
506              99:             TypeImage 52(int) 2D depth array sampled format:Unknown
507             100:             TypePointer UniformConstant 99
508101(g_tTex2du4a):    100(ptr) Variable UniformConstant
509             104:             TypeSampledImage 99
510             112:             TypePointer Function 8(PS_OUTPUT)
511             114:     34(int) Constant 0
512             115:    6(float) Constant 1065353216
513             116:    7(fvec4) ConstantComposite 115 115 115 115
514             117:             TypePointer Function 7(fvec4)
515             119:     34(int) Constant 1
516             126:             TypePointer Output 7(fvec4)
517127(@entryPointOutput.Color):    126(ptr) Variable Output
518             130:             TypePointer Output 6(float)
519131(@entryPointOutput.Depth):    130(ptr) Variable Output
520             134:             TypeImage 6(float) 1D sampled format:Unknown
521             135:             TypePointer UniformConstant 134
522 136(g_tTex1df4):    135(ptr) Variable UniformConstant
523             137:             TypeImage 34(int) 1D sampled format:Unknown
524             138:             TypePointer UniformConstant 137
525 139(g_tTex1di4):    138(ptr) Variable UniformConstant
526             140:             TypeImage 52(int) 1D sampled format:Unknown
527             141:             TypePointer UniformConstant 140
528 142(g_tTex1du4):    141(ptr) Variable UniformConstant
529             143:             TypeImage 6(float) 2D sampled format:Unknown
530             144:             TypePointer UniformConstant 143
531 145(g_tTex2df4):    144(ptr) Variable UniformConstant
532             146:             TypeImage 34(int) 2D sampled format:Unknown
533             147:             TypePointer UniformConstant 146
534 148(g_tTex2di4):    147(ptr) Variable UniformConstant
535             149:             TypeImage 52(int) 2D sampled format:Unknown
536             150:             TypePointer UniformConstant 149
537 151(g_tTex2du4):    150(ptr) Variable UniformConstant
538             152:             TypeImage 6(float) 3D sampled format:Unknown
539             153:             TypePointer UniformConstant 152
540 154(g_tTex3df4):    153(ptr) Variable UniformConstant
541             155:             TypeImage 34(int) 3D sampled format:Unknown
542             156:             TypePointer UniformConstant 155
543 157(g_tTex3di4):    156(ptr) Variable UniformConstant
544             158:             TypeImage 52(int) 3D sampled format:Unknown
545             159:             TypePointer UniformConstant 158
546 160(g_tTex3du4):    159(ptr) Variable UniformConstant
547             161:             TypeImage 6(float) Cube sampled format:Unknown
548             162:             TypePointer UniformConstant 161
549 163(g_tTexcdf4):    162(ptr) Variable UniformConstant
550             164:             TypeImage 34(int) Cube sampled format:Unknown
551             165:             TypePointer UniformConstant 164
552 166(g_tTexcdi4):    165(ptr) Variable UniformConstant
553             167:             TypeImage 52(int) Cube sampled format:Unknown
554             168:             TypePointer UniformConstant 167
555 169(g_tTexcdu4):    168(ptr) Variable UniformConstant
556             170:             TypeImage 6(float) Cube array sampled format:Unknown
557             171:             TypePointer UniformConstant 170
558172(g_tTexcdf4a):    171(ptr) Variable UniformConstant
559             173:             TypeImage 34(int) Cube array sampled format:Unknown
560             174:             TypePointer UniformConstant 173
561175(g_tTexcdi4a):    174(ptr) Variable UniformConstant
562             176:             TypeImage 52(int) Cube array sampled format:Unknown
563             177:             TypePointer UniformConstant 176
564178(g_tTexcdu4a):    177(ptr) Variable UniformConstant
565         4(main):           2 Function None 3
566               5:             Label
567124(flattenTemp):    112(ptr) Variable Function
568             125:8(PS_OUTPUT) FunctionCall 10(@main()
569                              Store 124(flattenTemp) 125
570             128:    117(ptr) AccessChain 124(flattenTemp) 114
571             129:    7(fvec4) Load 128
572                              Store 127(@entryPointOutput.Color) 129
573             132:     12(ptr) AccessChain 124(flattenTemp) 119
574             133:    6(float) Load 132
575                              Store 131(@entryPointOutput.Depth) 133
576                              Return
577                              FunctionEnd
578      10(@main():8(PS_OUTPUT) Function None 9
579              11:             Label
580         13(r11):     12(ptr) Variable Function
581         38(r13):     12(ptr) Variable Function
582         51(r15):     12(ptr) Variable Function
583         65(r31):     12(ptr) Variable Function
584         84(r33):     12(ptr) Variable Function
585         98(r35):     12(ptr) Variable Function
586      113(psout):    112(ptr) Variable Function
587              17:          14 Load 16(g_tTex1df4a)
588              21:          18 Load 20(g_sSamp)
589              23:          22 SampledImage 17 21
590              30:    6(float) CompositeExtract 27 0
591              31:    6(float) CompositeExtract 27 1
592              32:   29(fvec3) CompositeConstruct 30 31 28
593              36:    6(float) CompositeExtract 32 2
594              37:    6(float) ImageSampleDrefExplicitLod 23 32 36 Lod ConstOffset 33 35
595                              Store 13(r11) 37
596              42:          39 Load 41(g_tTex1di4a)
597              43:          18 Load 20(g_sSamp)
598              45:          44 SampledImage 42 43
599              46:    6(float) CompositeExtract 27 0
600              47:    6(float) CompositeExtract 27 1
601              48:   29(fvec3) CompositeConstruct 46 47 28
602              49:    6(float) CompositeExtract 48 2
603              50:    6(float) ImageSampleDrefExplicitLod 45 48 49 Lod ConstOffset 33 35
604                              Store 38(r13) 50
605              56:          53 Load 55(g_tTex1du4a)
606              57:          18 Load 20(g_sSamp)
607              59:          58 SampledImage 56 57
608              60:    6(float) CompositeExtract 27 0
609              61:    6(float) CompositeExtract 27 1
610              62:   29(fvec3) CompositeConstruct 60 61 28
611              63:    6(float) CompositeExtract 62 2
612              64:    6(float) ImageSampleDrefExplicitLod 59 62 63 Lod ConstOffset 33 35
613                              Store 51(r15) 64
614              69:          66 Load 68(g_tTex2df4a)
615              70:          18 Load 20(g_sSamp)
616              72:          71 SampledImage 69 70
617              75:    6(float) CompositeExtract 74 0
618              76:    6(float) CompositeExtract 74 1
619              77:    6(float) CompositeExtract 74 2
620              78:    7(fvec4) CompositeConstruct 75 76 77 28
621              82:    6(float) CompositeExtract 78 3
622              83:    6(float) ImageSampleDrefExplicitLod 72 78 82 Lod ConstOffset 33 81
623                              Store 65(r31) 83
624              88:          85 Load 87(g_tTex2di4a)
625              89:          18 Load 20(g_sSamp)
626              91:          90 SampledImage 88 89
627              92:    6(float) CompositeExtract 74 0
628              93:    6(float) CompositeExtract 74 1
629              94:    6(float) CompositeExtract 74 2
630              95:    7(fvec4) CompositeConstruct 92 93 94 28
631              96:    6(float) CompositeExtract 95 3
632              97:    6(float) ImageSampleDrefExplicitLod 91 95 96 Lod ConstOffset 33 81
633                              Store 84(r33) 97
634             102:          99 Load 101(g_tTex2du4a)
635             103:          18 Load 20(g_sSamp)
636             105:         104 SampledImage 102 103
637             106:    6(float) CompositeExtract 74 0
638             107:    6(float) CompositeExtract 74 1
639             108:    6(float) CompositeExtract 74 2
640             109:    7(fvec4) CompositeConstruct 106 107 108 28
641             110:    6(float) CompositeExtract 109 3
642             111:    6(float) ImageSampleDrefExplicitLod 105 109 110 Lod ConstOffset 33 81
643                              Store 98(r35) 111
644             118:    117(ptr) AccessChain 113(psout) 114
645                              Store 118 116
646             120:     12(ptr) AccessChain 113(psout) 119
647                              Store 120 115
648             121:8(PS_OUTPUT) Load 113(psout)
649                              ReturnValue 121
650                              FunctionEnd
651