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1hlsl.scope.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
60:2    Function Parameters:
70:2      'input' ( in 4-component vector of float)
80:?     Sequence
90:4      'x' ( temp int)
100:?       Sequence
110:7        'x' ( temp float)
120:?         Sequence
130:10          'x' ( temp bool)
140:?           Sequence
150:13            'x' ( temp 3-component vector of float)
160:15          'x' ( temp bool)
170:17        'x' ( temp float)
180:19      'x' ( temp int)
190:21      Test condition and select ( temp void)
200:21        Condition
210:21        Compare Greater Than ( temp bool)
220:21          'x' ( temp int)
230:21          Constant:
240:21            0 (const int)
250:21        true case is null
260:24      Loop with condition tested first
270:24        Loop Condition
280:24        Compare Greater Than ( temp bool)
290:24          'x' ( temp int)
300:24          Constant:
310:24            0 (const int)
320:24        No loop body
330:27      Loop with condition not tested first
340:27        Loop Condition
350:29        Compare Greater Than ( temp bool)
360:29          'x' ( temp int)
370:29          Constant:
380:29            0 (const int)
390:27        No loop body
400:2  Function Definition: PixelShaderFunction( ( temp void)
410:2    Function Parameters:
420:?     Sequence
430:2      move second child to first child ( temp 4-component vector of float)
440:?         'input' ( temp 4-component vector of float)
450:?         'input' (layout( location=0) in 4-component vector of float)
460:2      Function Call: @PixelShaderFunction(vf4; ( temp void)
470:?         'input' ( temp 4-component vector of float)
480:?   Linker Objects
490:?     'input' (layout( location=0) in 4-component vector of float)
50
51
52Linked fragment stage:
53
54
55Shader version: 500
56gl_FragCoord origin is upper left
570:? Sequence
580:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
590:2    Function Parameters:
600:2      'input' ( in 4-component vector of float)
610:?     Sequence
620:4      'x' ( temp int)
630:?       Sequence
640:7        'x' ( temp float)
650:?         Sequence
660:10          'x' ( temp bool)
670:?           Sequence
680:13            'x' ( temp 3-component vector of float)
690:15          'x' ( temp bool)
700:17        'x' ( temp float)
710:19      'x' ( temp int)
720:21      Test condition and select ( temp void)
730:21        Condition
740:21        Compare Greater Than ( temp bool)
750:21          'x' ( temp int)
760:21          Constant:
770:21            0 (const int)
780:21        true case is null
790:24      Loop with condition tested first
800:24        Loop Condition
810:24        Compare Greater Than ( temp bool)
820:24          'x' ( temp int)
830:24          Constant:
840:24            0 (const int)
850:24        No loop body
860:27      Loop with condition not tested first
870:27        Loop Condition
880:29        Compare Greater Than ( temp bool)
890:29          'x' ( temp int)
900:29          Constant:
910:29            0 (const int)
920:27        No loop body
930:2  Function Definition: PixelShaderFunction( ( temp void)
940:2    Function Parameters:
950:?     Sequence
960:2      move second child to first child ( temp 4-component vector of float)
970:?         'input' ( temp 4-component vector of float)
980:?         'input' (layout( location=0) in 4-component vector of float)
990:2      Function Call: @PixelShaderFunction(vf4; ( temp void)
1000:?         'input' ( temp 4-component vector of float)
1010:?   Linker Objects
1020:?     'input' (layout( location=0) in 4-component vector of float)
103
104// Module Version 10000
105// Generated by (magic number): 80007
106// Id's are bound by 49
107
108                              Capability Shader
109               1:             ExtInstImport  "GLSL.std.450"
110                              MemoryModel Logical GLSL450
111                              EntryPoint Fragment 4  "PixelShaderFunction" 44
112                              ExecutionMode 4 OriginUpperLeft
113                              Source HLSL 500
114                              Name 4  "PixelShaderFunction"
115                              Name 11  "@PixelShaderFunction(vf4;"
116                              Name 10  "input"
117                              Name 15  "x"
118                              Name 17  "x"
119                              Name 20  "x"
120                              Name 23  "x"
121                              Name 42  "input"
122                              Name 44  "input"
123                              Name 46  "param"
124                              Decorate 44(input) Location 0
125               2:             TypeVoid
126               3:             TypeFunction 2
127               6:             TypeFloat 32
128               7:             TypeVector 6(float) 4
129               8:             TypePointer Function 7(fvec4)
130               9:             TypeFunction 2 8(ptr)
131              13:             TypeInt 32 1
132              14:             TypePointer Function 13(int)
133              16:             TypePointer Function 6(float)
134              18:             TypeBool
135              19:             TypePointer Function 18(bool)
136              21:             TypeVector 6(float) 3
137              22:             TypePointer Function 21(fvec3)
138              25:     13(int) Constant 0
139              43:             TypePointer Input 7(fvec4)
140       44(input):     43(ptr) Variable Input
1414(PixelShaderFunction):           2 Function None 3
142               5:             Label
143       42(input):      8(ptr) Variable Function
144       46(param):      8(ptr) Variable Function
145              45:    7(fvec4) Load 44(input)
146                              Store 42(input) 45
147              47:    7(fvec4) Load 42(input)
148                              Store 46(param) 47
149              48:           2 FunctionCall 11(@PixelShaderFunction(vf4;) 46(param)
150                              Return
151                              FunctionEnd
15211(@PixelShaderFunction(vf4;):           2 Function None 9
153       10(input):      8(ptr) FunctionParameter
154              12:             Label
155           15(x):     14(ptr) Variable Function
156           17(x):     16(ptr) Variable Function
157           20(x):     19(ptr) Variable Function
158           23(x):     22(ptr) Variable Function
159              24:     13(int) Load 15(x)
160              26:    18(bool) SGreaterThan 24 25
161                              SelectionMerge 28 None
162                              BranchConditional 26 27 28
163              27:               Label
164                                Branch 28
165              28:             Label
166                              Branch 29
167              29:             Label
168                              LoopMerge 31 32 None
169                              Branch 33
170              33:             Label
171              34:     13(int) Load 15(x)
172              35:    18(bool) SGreaterThan 34 25
173                              BranchConditional 35 30 31
174              30:               Label
175                                Branch 32
176              32:               Label
177                                Branch 29
178              31:             Label
179                              Branch 36
180              36:             Label
181                              LoopMerge 38 39 None
182                              Branch 37
183              37:             Label
184                              Branch 39
185              39:             Label
186              40:     13(int) Load 15(x)
187              41:    18(bool) SGreaterThan 40 25
188                              BranchConditional 41 36 38
189              38:             Label
190                              Return
191                              FunctionEnd
192