1hlsl.targetStruct1.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 60:12 Function Parameters: 70:12 'input' ( in structure{ temp float interp, temp uint no_interp}) 80:12 'po' ( out 4-component vector of float) 90:? Sequence 100:14 move second child to first child ( temp 4-component vector of float) 110:14 o1: direct index for structure ( temp 4-component vector of float) 120:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 130:14 Constant: 140:14 0 (const int) 150:? Construct vec4 ( temp 4-component vector of float) 160:14 Convert uint to float ( temp float) 170:14 no_interp: direct index for structure ( temp uint) 180:14 'input' ( in structure{ temp float interp, temp uint no_interp}) 190:14 Constant: 200:14 1 (const int) 210:14 interp: direct index for structure ( temp float) 220:14 'input' ( in structure{ temp float interp, temp uint no_interp}) 230:14 Constant: 240:14 0 (const int) 250:14 Constant: 260:14 0.000000 270:14 Constant: 280:14 1.000000 290:15 move second child to first child ( temp 4-component vector of float) 300:15 o2: direct index for structure ( temp 4-component vector of float) 310:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 320:15 Constant: 330:15 1 (const int) 340:15 Constant: 350:15 1.000000 360:15 1.000000 370:15 1.000000 380:15 1.000000 390:16 move second child to first child ( temp 4-component vector of float) 400:16 'po' ( out 4-component vector of float) 410:16 Constant: 420:16 0.000000 430:16 0.000000 440:16 0.000000 450:16 0.000000 460:18 Branch: Return with expression 470:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 480:12 Function Definition: main( ( temp void) 490:12 Function Parameters: 500:? Sequence 510:12 Sequence 520:12 move second child to first child ( temp float) 530:12 interp: direct index for structure ( temp float) 540:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 550:12 Constant: 560:12 0 (const int) 570:? 'input.interp' (layout( location=0) in float) 580:12 move second child to first child ( temp uint) 590:12 no_interp: direct index for structure ( temp uint) 600:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 610:12 Constant: 620:12 1 (const int) 630:? 'input.no_interp' (layout( location=1) flat in uint) 640:12 Sequence 650:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 660:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 670:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 680:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 690:? 'po' ( temp 4-component vector of float) 700:12 move second child to first child ( temp 4-component vector of float) 710:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float) 720:12 o1: direct index for structure ( temp 4-component vector of float) 730:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 740:12 Constant: 750:12 0 (const int) 760:12 move second child to first child ( temp 4-component vector of float) 770:? '@entryPointOutput.o2' (layout( location=1) out 4-component vector of float) 780:12 o2: direct index for structure ( temp 4-component vector of float) 790:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 800:12 Constant: 810:12 1 (const int) 820:12 move second child to first child ( temp 4-component vector of float) 830:? 'po' (layout( location=0) out 4-component vector of float) 840:? 'po' ( temp 4-component vector of float) 850:? Linker Objects 860:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float) 870:? '@entryPointOutput.o2' (layout( location=1) out 4-component vector of float) 880:? 'input.interp' (layout( location=0) in float) 890:? 'input.no_interp' (layout( location=1) flat in uint) 900:? 'po' (layout( location=0) out 4-component vector of float) 91 92 93Linked fragment stage: 94 95 96Shader version: 500 97gl_FragCoord origin is upper left 980:? Sequence 990:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 1000:12 Function Parameters: 1010:12 'input' ( in structure{ temp float interp, temp uint no_interp}) 1020:12 'po' ( out 4-component vector of float) 1030:? Sequence 1040:14 move second child to first child ( temp 4-component vector of float) 1050:14 o1: direct index for structure ( temp 4-component vector of float) 1060:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 1070:14 Constant: 1080:14 0 (const int) 1090:? Construct vec4 ( temp 4-component vector of float) 1100:14 Convert uint to float ( temp float) 1110:14 no_interp: direct index for structure ( temp uint) 1120:14 'input' ( in structure{ temp float interp, temp uint no_interp}) 1130:14 Constant: 1140:14 1 (const int) 1150:14 interp: direct index for structure ( temp float) 1160:14 'input' ( in structure{ temp float interp, temp uint no_interp}) 1170:14 Constant: 1180:14 0 (const int) 1190:14 Constant: 1200:14 0.000000 1210:14 Constant: 1220:14 1.000000 1230:15 move second child to first child ( temp 4-component vector of float) 1240:15 o2: direct index for structure ( temp 4-component vector of float) 1250:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 1260:15 Constant: 1270:15 1 (const int) 1280:15 Constant: 1290:15 1.000000 1300:15 1.000000 1310:15 1.000000 1320:15 1.000000 1330:16 move second child to first child ( temp 4-component vector of float) 1340:16 'po' ( out 4-component vector of float) 1350:16 Constant: 1360:16 0.000000 1370:16 0.000000 1380:16 0.000000 1390:16 0.000000 1400:18 Branch: Return with expression 1410:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 1420:12 Function Definition: main( ( temp void) 1430:12 Function Parameters: 1440:? Sequence 1450:12 Sequence 1460:12 move second child to first child ( temp float) 1470:12 interp: direct index for structure ( temp float) 1480:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 1490:12 Constant: 1500:12 0 (const int) 1510:? 'input.interp' (layout( location=0) in float) 1520:12 move second child to first child ( temp uint) 1530:12 no_interp: direct index for structure ( temp uint) 1540:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 1550:12 Constant: 1560:12 1 (const int) 1570:? 'input.no_interp' (layout( location=1) flat in uint) 1580:12 Sequence 1590:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 1600:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 1610:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 1620:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 1630:? 'po' ( temp 4-component vector of float) 1640:12 move second child to first child ( temp 4-component vector of float) 1650:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float) 1660:12 o1: direct index for structure ( temp 4-component vector of float) 1670:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 1680:12 Constant: 1690:12 0 (const int) 1700:12 move second child to first child ( temp 4-component vector of float) 1710:? '@entryPointOutput.o2' (layout( location=1) out 4-component vector of float) 1720:12 o2: direct index for structure ( temp 4-component vector of float) 1730:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2}) 1740:12 Constant: 1750:12 1 (const int) 1760:12 move second child to first child ( temp 4-component vector of float) 1770:? 'po' (layout( location=0) out 4-component vector of float) 1780:? 'po' ( temp 4-component vector of float) 1790:? Linker Objects 1800:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float) 1810:? '@entryPointOutput.o2' (layout( location=1) out 4-component vector of float) 1820:? 'input.interp' (layout( location=0) in float) 1830:? 'input.no_interp' (layout( location=1) flat in uint) 1840:? 'po' (layout( location=0) out 4-component vector of float) 185 186// Module Version 10000 187// Generated by (magic number): 80007 188// Id's are bound by 65 189 190 Capability Shader 191 1: ExtInstImport "GLSL.std.450" 192 MemoryModel Logical GLSL450 193 EntryPoint Fragment 4 "main" 42 46 57 60 63 194 ExecutionMode 4 OriginUpperLeft 195 Source HLSL 500 196 Name 4 "main" 197 Name 8 "PSInput" 198 MemberName 8(PSInput) 0 "interp" 199 MemberName 8(PSInput) 1 "no_interp" 200 Name 12 "PSOutput" 201 MemberName 12(PSOutput) 0 "o1" 202 MemberName 12(PSOutput) 1 "o2" 203 Name 16 "@main(struct-PSInput-f1-u11;vf4;" 204 Name 14 "input" 205 Name 15 "po" 206 Name 19 "pso" 207 Name 40 "input" 208 Name 42 "input.interp" 209 Name 46 "input.no_interp" 210 Name 49 "flattenTemp" 211 Name 50 "po" 212 Name 51 "param" 213 Name 53 "param" 214 Name 57 "@entryPointOutput.o1" 215 Name 60 "@entryPointOutput.o2" 216 Name 63 "po" 217 Decorate 42(input.interp) Location 0 218 Decorate 46(input.no_interp) Flat 219 Decorate 46(input.no_interp) Location 1 220 Decorate 57(@entryPointOutput.o1) Location 2 221 Decorate 60(@entryPointOutput.o2) Location 1 222 Decorate 63(po) Location 0 223 2: TypeVoid 224 3: TypeFunction 2 225 6: TypeFloat 32 226 7: TypeInt 32 0 227 8(PSInput): TypeStruct 6(float) 7(int) 228 9: TypePointer Function 8(PSInput) 229 10: TypeVector 6(float) 4 230 11: TypePointer Function 10(fvec4) 231 12(PSOutput): TypeStruct 10(fvec4) 10(fvec4) 232 13: TypeFunction 12(PSOutput) 9(ptr) 11(ptr) 233 18: TypePointer Function 12(PSOutput) 234 20: TypeInt 32 1 235 21: 20(int) Constant 0 236 22: 20(int) Constant 1 237 23: TypePointer Function 7(int) 238 27: TypePointer Function 6(float) 239 30: 6(float) Constant 0 240 31: 6(float) Constant 1065353216 241 34: 10(fvec4) ConstantComposite 31 31 31 31 242 36: 10(fvec4) ConstantComposite 30 30 30 30 243 41: TypePointer Input 6(float) 24442(input.interp): 41(ptr) Variable Input 245 45: TypePointer Input 7(int) 24646(input.no_interp): 45(ptr) Variable Input 247 56: TypePointer Output 10(fvec4) 24857(@entryPointOutput.o1): 56(ptr) Variable Output 24960(@entryPointOutput.o2): 56(ptr) Variable Output 250 63(po): 56(ptr) Variable Output 251 4(main): 2 Function None 3 252 5: Label 253 40(input): 9(ptr) Variable Function 254 49(flattenTemp): 18(ptr) Variable Function 255 50(po): 11(ptr) Variable Function 256 51(param): 9(ptr) Variable Function 257 53(param): 11(ptr) Variable Function 258 43: 6(float) Load 42(input.interp) 259 44: 27(ptr) AccessChain 40(input) 21 260 Store 44 43 261 47: 7(int) Load 46(input.no_interp) 262 48: 23(ptr) AccessChain 40(input) 22 263 Store 48 47 264 52: 8(PSInput) Load 40(input) 265 Store 51(param) 52 266 54:12(PSOutput) FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;) 51(param) 53(param) 267 55: 10(fvec4) Load 53(param) 268 Store 50(po) 55 269 Store 49(flattenTemp) 54 270 58: 11(ptr) AccessChain 49(flattenTemp) 21 271 59: 10(fvec4) Load 58 272 Store 57(@entryPointOutput.o1) 59 273 61: 11(ptr) AccessChain 49(flattenTemp) 22 274 62: 10(fvec4) Load 61 275 Store 60(@entryPointOutput.o2) 62 276 64: 10(fvec4) Load 50(po) 277 Store 63(po) 64 278 Return 279 FunctionEnd 28016(@main(struct-PSInput-f1-u11;vf4;):12(PSOutput) Function None 13 281 14(input): 9(ptr) FunctionParameter 282 15(po): 11(ptr) FunctionParameter 283 17: Label 284 19(pso): 18(ptr) Variable Function 285 24: 23(ptr) AccessChain 14(input) 22 286 25: 7(int) Load 24 287 26: 6(float) ConvertUToF 25 288 28: 27(ptr) AccessChain 14(input) 21 289 29: 6(float) Load 28 290 32: 10(fvec4) CompositeConstruct 26 29 30 31 291 33: 11(ptr) AccessChain 19(pso) 21 292 Store 33 32 293 35: 11(ptr) AccessChain 19(pso) 22 294 Store 35 34 295 Store 15(po) 36 296 37:12(PSOutput) Load 19(pso) 297 ReturnValue 37 298 FunctionEnd 299