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1hlsl.texturebuffer.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:15  Function Definition: @main(vf4; ( temp 4-component vector of float)
60:15    Function Parameters:
70:15      'pos' ( in 4-component vector of float)
80:?     Sequence
90:16      Branch: Return with expression
100:16        add ( temp 4-component vector of float)
110:16          f: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
120:16            'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i})
130:16            Constant:
140:16              0 (const int)
150:16          f2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
160:16            'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2})
170:16            Constant:
180:16              0 (const uint)
190:15  Function Definition: main( ( temp void)
200:15    Function Parameters:
210:?     Sequence
220:15      move second child to first child ( temp 4-component vector of float)
230:?         'pos' ( temp 4-component vector of float)
240:?         'pos' ( in 4-component vector of float FragCoord)
250:15      move second child to first child ( temp 4-component vector of float)
260:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
270:15        Function Call: @main(vf4; ( temp 4-component vector of float)
280:?           'pos' ( temp 4-component vector of float)
290:?   Linker Objects
300:?     'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i})
310:?     'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2})
320:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
330:?     'pos' ( in 4-component vector of float FragCoord)
34
35
36Linked fragment stage:
37
38
39Shader version: 500
40gl_FragCoord origin is upper left
410:? Sequence
420:15  Function Definition: @main(vf4; ( temp 4-component vector of float)
430:15    Function Parameters:
440:15      'pos' ( in 4-component vector of float)
450:?     Sequence
460:16      Branch: Return with expression
470:16        add ( temp 4-component vector of float)
480:16          f: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
490:16            'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i})
500:16            Constant:
510:16              0 (const int)
520:16          f2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
530:16            'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2})
540:16            Constant:
550:16              0 (const uint)
560:15  Function Definition: main( ( temp void)
570:15    Function Parameters:
580:?     Sequence
590:15      move second child to first child ( temp 4-component vector of float)
600:?         'pos' ( temp 4-component vector of float)
610:?         'pos' ( in 4-component vector of float FragCoord)
620:15      move second child to first child ( temp 4-component vector of float)
630:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
640:15        Function Call: @main(vf4; ( temp 4-component vector of float)
650:?           'pos' ( temp 4-component vector of float)
660:?   Linker Objects
670:?     'TextureBuffer_var' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f, layout( row_major std430) buffer 4-component vector of int i})
680:?     'anon@0' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float f2, layout( row_major std430) buffer 4-component vector of int i2})
690:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
700:?     'pos' ( in 4-component vector of float FragCoord)
71
72// Module Version 10000
73// Generated by (magic number): 80007
74// Id's are bound by 39
75
76                              Capability Shader
77               1:             ExtInstImport  "GLSL.std.450"
78                              MemoryModel Logical GLSL450
79                              EntryPoint Fragment 4  "main" 32 35
80                              ExecutionMode 4 OriginUpperLeft
81                              Source HLSL 500
82                              Name 4  "main"
83                              Name 11  "@main(vf4;"
84                              Name 10  "pos"
85                              Name 15  "TextureBuffer_var"
86                              MemberName 15(TextureBuffer_var) 0  "f"
87                              MemberName 15(TextureBuffer_var) 1  "i"
88                              Name 17  "TextureBuffer_var"
89                              Name 22  "tbuf2"
90                              MemberName 22(tbuf2) 0  "f2"
91                              MemberName 22(tbuf2) 1  "i2"
92                              Name 24  ""
93                              Name 30  "pos"
94                              Name 32  "pos"
95                              Name 35  "@entryPointOutput"
96                              Name 36  "param"
97                              MemberDecorate 15(TextureBuffer_var) 0 NonWritable
98                              MemberDecorate 15(TextureBuffer_var) 0 Offset 0
99                              MemberDecorate 15(TextureBuffer_var) 1 NonWritable
100                              MemberDecorate 15(TextureBuffer_var) 1 Offset 16
101                              Decorate 15(TextureBuffer_var) BufferBlock
102                              Decorate 17(TextureBuffer_var) DescriptorSet 0
103                              Decorate 17(TextureBuffer_var) Binding 0
104                              MemberDecorate 22(tbuf2) 0 NonWritable
105                              MemberDecorate 22(tbuf2) 0 Offset 0
106                              MemberDecorate 22(tbuf2) 1 NonWritable
107                              MemberDecorate 22(tbuf2) 1 Offset 16
108                              Decorate 22(tbuf2) BufferBlock
109                              Decorate 24 DescriptorSet 0
110                              Decorate 24 Binding 0
111                              Decorate 32(pos) BuiltIn FragCoord
112                              Decorate 35(@entryPointOutput) Location 0
113               2:             TypeVoid
114               3:             TypeFunction 2
115               6:             TypeFloat 32
116               7:             TypeVector 6(float) 4
117               8:             TypePointer Function 7(fvec4)
118               9:             TypeFunction 7(fvec4) 8(ptr)
119              13:             TypeInt 32 1
120              14:             TypeVector 13(int) 4
12115(TextureBuffer_var):             TypeStruct 7(fvec4) 14(ivec4)
122              16:             TypePointer Uniform 15(TextureBuffer_var)
12317(TextureBuffer_var):     16(ptr) Variable Uniform
124              18:     13(int) Constant 0
125              19:             TypePointer Uniform 7(fvec4)
126       22(tbuf2):             TypeStruct 7(fvec4) 14(ivec4)
127              23:             TypePointer Uniform 22(tbuf2)
128              24:     23(ptr) Variable Uniform
129              31:             TypePointer Input 7(fvec4)
130         32(pos):     31(ptr) Variable Input
131              34:             TypePointer Output 7(fvec4)
13235(@entryPointOutput):     34(ptr) Variable Output
133         4(main):           2 Function None 3
134               5:             Label
135         30(pos):      8(ptr) Variable Function
136       36(param):      8(ptr) Variable Function
137              33:    7(fvec4) Load 32(pos)
138                              Store 30(pos) 33
139              37:    7(fvec4) Load 30(pos)
140                              Store 36(param) 37
141              38:    7(fvec4) FunctionCall 11(@main(vf4;) 36(param)
142                              Store 35(@entryPointOutput) 38
143                              Return
144                              FunctionEnd
145  11(@main(vf4;):    7(fvec4) Function None 9
146         10(pos):      8(ptr) FunctionParameter
147              12:             Label
148              20:     19(ptr) AccessChain 17(TextureBuffer_var) 18
149              21:    7(fvec4) Load 20
150              25:     19(ptr) AccessChain 24 18
151              26:    7(fvec4) Load 25
152              27:    7(fvec4) FAdd 21 26
153                              ReturnValue 27
154                              FunctionEnd
155