1nonVulkan.frag 2ERROR: 0:3: 'constant_id' : only allowed when generating SPIR-V 3ERROR: 0:4: 'input_attachment_index' : only allowed when using GLSL for Vulkan 4ERROR: 0:4: 'input_attachment_index' : can only be used with a subpass 5ERROR: 0:5: 'push_constant' : only allowed when using GLSL for Vulkan 6ERROR: 4 compilation errors. No code generated. 7 8 9Shader version: 450 10ERROR: node is still EOpNull! 110:? Linker Objects 120:? 'arraySize' ( specialization-constant const int) 130:? 12 (const int) 140:? 'foo' ( temp int) 150:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a}) 16 17 18Linked fragment stage: 19 20ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point 21 22Shader version: 450 23ERROR: node is still EOpNull! 240:? Linker Objects 250:? 'arraySize' ( specialization-constant const int) 260:? 12 (const int) 270:? 'foo' ( temp int) 280:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a}) 29 30