1nonuniform.frag 2ERROR: 0:10: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier 3ERROR: 0:11: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier 4ERROR: 0:12: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier 5ERROR: 0:22: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier 6ERROR: 0:28: 'constructor' : too many arguments 7ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' nonuniform temp int' 8ERROR: 0:29: 'constructor' : not enough data provided for construction 9ERROR: 0:29: 'assign' : cannot convert from ' const float' to ' nonuniform temp int' 10ERROR: 0:32: 'nonuniformEXT' : not allowed on block or structure members 11ERROR: 0:33: 'nonuniformEXT' : not allowed on block or structure members 12ERROR: 10 compilation errors. No code generated. 13 14 15Shader version: 450 16Requested GL_EXT_nonuniform_qualifier 17ERROR: node is still EOpNull! 180:14 Function Definition: foo(i1;i1; ( nonuniform temp int) 190:14 Function Parameters: 200:14 'nupi' ( nonuniform in int) 210:14 'f' ( nonuniform out int) 220:16 Sequence 230:16 Branch: Return with expression 240:16 'nupi' ( nonuniform in int) 250:19 Function Definition: main( ( global void) 260:19 Function Parameters: 270:? Sequence 280:24 Function Call: foo(i1;i1; ( nonuniform temp int) 290:24 'nu_li' ( nonuniform temp int) 300:24 'nu_li' ( nonuniform temp int) 310:27 move second child to first child ( temp int) 320:27 'nu_li' ( nonuniform temp int) 330:27 add ( nonuniform temp int) 340:27 'a' ( nonuniform temp int) 350:27 component-wise multiply ( nonuniform temp int) 360:27 'a' ( temp int) 370:27 Constant: 380:27 2 (const int) 390:28 'nu_li' ( nonuniform temp int) 400:29 'nu_li' ( nonuniform temp int) 410:? Linker Objects 420:? 'nonuniformEXT' ( global int) 430:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float) 440:? 'nu_gf' ( nonuniform temp float) 450:? 'nu_outv4' ( nonuniform out 4-component vector of float) 460:? 'nu_uv4' ( nonuniform uniform 4-component vector of float) 470:? 'nu_constf' ( nonuniform const float) 480:? 1.000000 490:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b}) 500:? 'inb' (layout( location=3) in block{ in float a, in float b}) 51 52 53Linked fragment stage: 54 55 56Shader version: 450 57Requested GL_EXT_nonuniform_qualifier 58ERROR: node is still EOpNull! 590:14 Function Definition: foo(i1;i1; ( nonuniform temp int) 600:14 Function Parameters: 610:14 'nupi' ( nonuniform in int) 620:14 'f' ( nonuniform out int) 630:16 Sequence 640:16 Branch: Return with expression 650:16 'nupi' ( nonuniform in int) 660:19 Function Definition: main( ( global void) 670:19 Function Parameters: 680:? Sequence 690:24 Function Call: foo(i1;i1; ( nonuniform temp int) 700:24 'nu_li' ( nonuniform temp int) 710:24 'nu_li' ( nonuniform temp int) 720:27 move second child to first child ( temp int) 730:27 'nu_li' ( nonuniform temp int) 740:27 add ( nonuniform temp int) 750:27 'a' ( nonuniform temp int) 760:27 component-wise multiply ( nonuniform temp int) 770:27 'a' ( temp int) 780:27 Constant: 790:27 2 (const int) 800:28 'nu_li' ( nonuniform temp int) 810:29 'nu_li' ( nonuniform temp int) 820:? Linker Objects 830:? 'nonuniformEXT' ( global int) 840:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float) 850:? 'nu_gf' ( nonuniform temp float) 860:? 'nu_outv4' ( nonuniform out 4-component vector of float) 870:? 'nu_uv4' ( nonuniform uniform 4-component vector of float) 880:? 'nu_constf' ( nonuniform const float) 890:? 1.000000 900:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b}) 910:? 'inb' (layout( location=3) in block{ in float a, in float b}) 92 93