• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 310 es
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16int main(){
17  gl_Position = vec4(3 + 1, 3 + 4, 3 + 1);
18  gl_Position = vec4(1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12);
19  gl_Position = vec4(4 + 3 + 3);
20}
21
22