1#version 310 es 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16int main(){ 17 gl_Position = vec4(3 + 1, 3 + 4, 3 + 1); 18 gl_Position = vec4(1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12); 19 gl_Position = vec4(4 + 3 + 3); 20} 21 22