1spv.always-discard2.frag 2// Module Version 10000 3// Generated by (magic number): 80007 4// Id's are bound by 40 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 21 38 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 140 12 Name 4 "main" 13 Name 9 "white" 14 Name 12 "black" 15 Name 15 "color" 16 Name 18 "x" 17 Name 21 "tex_coord" 18 Name 30 "y" 19 Name 38 "gl_FragColor" 20 Decorate 38(gl_FragColor) Location 0 21 2: TypeVoid 22 3: TypeFunction 2 23 6: TypeFloat 32 24 7: TypeVector 6(float) 4 25 8: TypePointer Function 7(fvec4) 26 10: 6(float) Constant 1065353216 27 11: 7(fvec4) ConstantComposite 10 10 10 10 28 13: 6(float) Constant 1045220557 29 14: 7(fvec4) ConstantComposite 13 13 13 13 30 17: TypePointer Function 6(float) 31 19: TypeVector 6(float) 2 32 20: TypePointer Input 19(fvec2) 33 21(tex_coord): 20(ptr) Variable Input 34 22: TypeInt 32 0 35 23: 22(int) Constant 0 36 24: TypePointer Input 6(float) 37 27: 6(float) Constant 1073741824 38 31: 22(int) Constant 1 39 37: TypePointer Output 7(fvec4) 4038(gl_FragColor): 37(ptr) Variable Output 41 4(main): 2 Function None 3 42 5: Label 43 9(white): 8(ptr) Variable Function 44 12(black): 8(ptr) Variable Function 45 15(color): 8(ptr) Variable Function 46 18(x): 17(ptr) Variable Function 47 30(y): 17(ptr) Variable Function 48 Store 9(white) 11 49 Store 12(black) 14 50 16: 7(fvec4) Load 9(white) 51 Store 15(color) 16 52 25: 24(ptr) AccessChain 21(tex_coord) 23 53 26: 6(float) Load 25 54 28: 6(float) FMul 26 27 55 29: 6(float) FSub 28 10 56 Store 18(x) 29 57 32: 24(ptr) AccessChain 21(tex_coord) 31 58 33: 6(float) Load 32 59 34: 6(float) FMul 33 27 60 35: 6(float) FSub 34 10 61 Store 30(y) 35 62 Kill 63 FunctionEnd 64