1spv.deviceGroup.frag 2// Module Version 10300 3// Generated by (magic number): 80007 4// Id's are bound by 17 5 6 Capability Shader 7 Capability DeviceGroup 8 1: ExtInstImport "GLSL.std.450" 9 MemoryModel Logical GLSL450 10 EntryPoint Fragment 4 "main" 9 12 11 ExecutionMode 4 OriginUpperLeft 12 Source GLSL 450 13 SourceExtension "GL_EXT_device_group" 14 Name 4 "main" 15 Name 9 "color" 16 Name 12 "gl_DeviceIndex" 17 Decorate 12(gl_DeviceIndex) Flat 18 Decorate 12(gl_DeviceIndex) BuiltIn DeviceIndex 19 2: TypeVoid 20 3: TypeFunction 2 21 6: TypeFloat 32 22 7: TypeVector 6(float) 4 23 8: TypePointer Output 7(fvec4) 24 9(color): 8(ptr) Variable Output 25 10: TypeInt 32 1 26 11: TypePointer Input 10(int) 2712(gl_DeviceIndex): 11(ptr) Variable Input 28 15: 6(float) Constant 0 29 4(main): 2 Function None 3 30 5: Label 31 13: 10(int) Load 12(gl_DeviceIndex) 32 14: 6(float) ConvertSToF 13 33 16: 7(fvec4) CompositeConstruct 14 15 15 15 34 Store 9(color) 16 35 Return 36 FunctionEnd 37