1spv.uniformArray.frag 2// Module Version 10000 3// Generated by (magic number): 80007 4// Id's are bound by 53 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 14 25 35 47 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 140 12 Name 4 "main" 13 Name 9 "texColor" 14 Name 14 "color" 15 Name 25 "inColor" 16 Name 35 "alpha" 17 Name 47 "gl_FragColor" 18 Name 52 "texSampler2D" 19 Decorate 47(gl_FragColor) Location 0 20 Decorate 52(texSampler2D) DescriptorSet 0 21 Decorate 52(texSampler2D) Binding 0 22 2: TypeVoid 23 3: TypeFunction 2 24 6: TypeFloat 32 25 7: TypeVector 6(float) 4 26 8: TypePointer Function 7(fvec4) 27 10: TypeInt 32 0 28 11: 10(int) Constant 6 29 12: TypeArray 7(fvec4) 11 30 13: TypePointer Input 12 31 14(color): 13(ptr) Variable Input 32 15: TypeInt 32 1 33 16: 15(int) Constant 1 34 17: TypePointer Input 7(fvec4) 35 23: TypeVector 6(float) 3 36 24: TypePointer Input 23(fvec3) 37 25(inColor): 24(ptr) Variable Input 38 32: 10(int) Constant 16 39 33: TypeArray 6(float) 32 40 34: TypePointer Input 33 41 35(alpha): 34(ptr) Variable Input 42 36: 15(int) Constant 12 43 37: TypePointer Input 6(float) 44 40: 10(int) Constant 3 45 41: TypePointer Function 6(float) 46 46: TypePointer Output 7(fvec4) 4747(gl_FragColor): 46(ptr) Variable Output 48 49: TypeImage 6(float) 2D sampled format:Unknown 49 50: TypeSampledImage 49 50 51: TypePointer UniformConstant 50 5152(texSampler2D): 51(ptr) Variable UniformConstant 52 4(main): 2 Function None 3 53 5: Label 54 9(texColor): 8(ptr) Variable Function 55 18: 17(ptr) AccessChain 14(color) 16 56 19: 7(fvec4) Load 18 57 20: 17(ptr) AccessChain 14(color) 16 58 21: 7(fvec4) Load 20 59 22: 7(fvec4) FAdd 19 21 60 Store 9(texColor) 22 61 26: 23(fvec3) Load 25(inColor) 62 27: 7(fvec4) Load 9(texColor) 63 28: 23(fvec3) VectorShuffle 27 27 0 1 2 64 29: 23(fvec3) FAdd 28 26 65 30: 7(fvec4) Load 9(texColor) 66 31: 7(fvec4) VectorShuffle 30 29 4 5 6 3 67 Store 9(texColor) 31 68 38: 37(ptr) AccessChain 35(alpha) 36 69 39: 6(float) Load 38 70 42: 41(ptr) AccessChain 9(texColor) 40 71 43: 6(float) Load 42 72 44: 6(float) FAdd 43 39 73 45: 41(ptr) AccessChain 9(texColor) 40 74 Store 45 44 75 48: 7(fvec4) Load 9(texColor) 76 Store 47(gl_FragColor) 48 77 Return 78 FunctionEnd 79