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1spv.uniformArray.frag
2// Module Version 10000
3// Generated by (magic number): 80007
4// Id's are bound by 53
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 14 25 35 47
10                              ExecutionMode 4 OriginUpperLeft
11                              Source GLSL 140
12                              Name 4  "main"
13                              Name 9  "texColor"
14                              Name 14  "color"
15                              Name 25  "inColor"
16                              Name 35  "alpha"
17                              Name 47  "gl_FragColor"
18                              Name 52  "texSampler2D"
19                              Decorate 47(gl_FragColor) Location 0
20                              Decorate 52(texSampler2D) DescriptorSet 0
21                              Decorate 52(texSampler2D) Binding 0
22               2:             TypeVoid
23               3:             TypeFunction 2
24               6:             TypeFloat 32
25               7:             TypeVector 6(float) 4
26               8:             TypePointer Function 7(fvec4)
27              10:             TypeInt 32 0
28              11:     10(int) Constant 6
29              12:             TypeArray 7(fvec4) 11
30              13:             TypePointer Input 12
31       14(color):     13(ptr) Variable Input
32              15:             TypeInt 32 1
33              16:     15(int) Constant 1
34              17:             TypePointer Input 7(fvec4)
35              23:             TypeVector 6(float) 3
36              24:             TypePointer Input 23(fvec3)
37     25(inColor):     24(ptr) Variable Input
38              32:     10(int) Constant 16
39              33:             TypeArray 6(float) 32
40              34:             TypePointer Input 33
41       35(alpha):     34(ptr) Variable Input
42              36:     15(int) Constant 12
43              37:             TypePointer Input 6(float)
44              40:     10(int) Constant 3
45              41:             TypePointer Function 6(float)
46              46:             TypePointer Output 7(fvec4)
4747(gl_FragColor):     46(ptr) Variable Output
48              49:             TypeImage 6(float) 2D sampled format:Unknown
49              50:             TypeSampledImage 49
50              51:             TypePointer UniformConstant 50
5152(texSampler2D):     51(ptr) Variable UniformConstant
52         4(main):           2 Function None 3
53               5:             Label
54     9(texColor):      8(ptr) Variable Function
55              18:     17(ptr) AccessChain 14(color) 16
56              19:    7(fvec4) Load 18
57              20:     17(ptr) AccessChain 14(color) 16
58              21:    7(fvec4) Load 20
59              22:    7(fvec4) FAdd 19 21
60                              Store 9(texColor) 22
61              26:   23(fvec3) Load 25(inColor)
62              27:    7(fvec4) Load 9(texColor)
63              28:   23(fvec3) VectorShuffle 27 27 0 1 2
64              29:   23(fvec3) FAdd 28 26
65              30:    7(fvec4) Load 9(texColor)
66              31:    7(fvec4) VectorShuffle 30 29 4 5 6 3
67                              Store 9(texColor) 31
68              38:     37(ptr) AccessChain 35(alpha) 36
69              39:    6(float) Load 38
70              42:     41(ptr) AccessChain 9(texColor) 40
71              43:    6(float) Load 42
72              44:    6(float) FAdd 43 39
73              45:     41(ptr) AccessChain 9(texColor) 40
74                              Store 45 44
75              48:    7(fvec4) Load 9(texColor)
76                              Store 47(gl_FragColor) 48
77                              Return
78                              FunctionEnd
79