1uniformArray.frag 2Shader version: 130 30:? Sequence 40:7 Function Definition: main( ( global void) 50:7 Function Parameters: 60:9 Sequence 70:9 Sequence 80:9 move second child to first child ( temp 4-component vector of float) 90:9 'texColor' ( temp 4-component vector of float) 100:9 add ( temp 4-component vector of float) 110:9 direct index ( temp 4-component vector of float) 120:9 'color' ( uniform 6-element array of 4-component vector of float) 130:9 Constant: 140:9 1 (const int) 150:9 direct index ( temp 4-component vector of float) 160:9 'color' ( uniform 6-element array of 4-component vector of float) 170:9 Constant: 180:9 1 (const int) 190:11 add second child into first child ( temp 3-component vector of float) 200:11 vector swizzle ( temp 3-component vector of float) 210:11 'texColor' ( temp 4-component vector of float) 220:11 Sequence 230:11 Constant: 240:11 0 (const int) 250:11 Constant: 260:11 1 (const int) 270:11 Constant: 280:11 2 (const int) 290:11 'inColor' ( uniform 3-component vector of float) 300:13 add second child into first child ( temp float) 310:13 direct index ( temp float) 320:13 'texColor' ( temp 4-component vector of float) 330:13 Constant: 340:13 3 (const int) 350:13 direct index ( temp float) 360:13 'alpha' ( uniform 16-element array of float) 370:13 Constant: 380:13 12 (const int) 390:15 move second child to first child ( temp 4-component vector of float) 400:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 410:15 'texColor' ( temp 4-component vector of float) 420:? Linker Objects 430:? 'texSampler2D' ( uniform sampler2D) 440:? 'inColor' ( uniform 3-component vector of float) 450:? 'color' ( uniform 6-element array of 4-component vector of float) 460:? 'alpha' ( uniform 16-element array of float) 47 48 49Linked fragment stage: 50 51 52Shader version: 130 530:? Sequence 540:7 Function Definition: main( ( global void) 550:7 Function Parameters: 560:9 Sequence 570:9 Sequence 580:9 move second child to first child ( temp 4-component vector of float) 590:9 'texColor' ( temp 4-component vector of float) 600:9 add ( temp 4-component vector of float) 610:9 direct index ( temp 4-component vector of float) 620:9 'color' ( uniform 6-element array of 4-component vector of float) 630:9 Constant: 640:9 1 (const int) 650:9 direct index ( temp 4-component vector of float) 660:9 'color' ( uniform 6-element array of 4-component vector of float) 670:9 Constant: 680:9 1 (const int) 690:11 add second child into first child ( temp 3-component vector of float) 700:11 vector swizzle ( temp 3-component vector of float) 710:11 'texColor' ( temp 4-component vector of float) 720:11 Sequence 730:11 Constant: 740:11 0 (const int) 750:11 Constant: 760:11 1 (const int) 770:11 Constant: 780:11 2 (const int) 790:11 'inColor' ( uniform 3-component vector of float) 800:13 add second child into first child ( temp float) 810:13 direct index ( temp float) 820:13 'texColor' ( temp 4-component vector of float) 830:13 Constant: 840:13 3 (const int) 850:13 direct index ( temp float) 860:13 'alpha' ( uniform 16-element array of float) 870:13 Constant: 880:13 12 (const int) 890:15 move second child to first child ( temp 4-component vector of float) 900:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 910:15 'texColor' ( temp 4-component vector of float) 920:? Linker Objects 930:? 'texSampler2D' ( uniform sampler2D) 940:? 'inColor' ( uniform 3-component vector of float) 950:? 'color' ( uniform 6-element array of 4-component vector of float) 960:? 'alpha' ( uniform 16-element array of float) 97 98