1varyingArray.frag 2WARNING: 0:3: varying deprecated in version 130; may be removed in future release 3WARNING: 0:4: varying deprecated in version 130; may be removed in future release 4WARNING: 0:6: varying deprecated in version 130; may be removed in future release 5WARNING: 0:8: varying deprecated in version 130; may be removed in future release 6 7Shader version: 130 80:? Sequence 90:10 Function Definition: main( ( global void) 100:10 Function Parameters: 110:12 Sequence 120:12 Sequence 130:12 move second child to first child ( temp 4-component vector of float) 140:12 'texColor' ( temp 4-component vector of float) 150:12 texture ( global 4-component vector of float) 160:12 'texSampler2D' ( uniform sampler2D) 170:12 Construct vec2 ( temp 2-component vector of float) 180:12 add ( temp 4-component vector of float) 190:12 direct index ( smooth temp 4-component vector of float TexCoord) 200:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 210:12 Constant: 220:12 4 (const int) 230:12 direct index ( smooth temp 4-component vector of float TexCoord) 240:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 250:12 Constant: 260:12 5 (const int) 270:14 add second child into first child ( temp 4-component vector of float) 280:14 'texColor' ( temp 4-component vector of float) 290:14 'color' ( smooth in 4-component vector of float) 300:16 move second child to first child ( temp float) 310:16 direct index ( temp float) 320:16 'texColor' ( temp 4-component vector of float) 330:16 Constant: 340:16 3 (const int) 350:16 'alpha' ( smooth in float) 360:18 move second child to first child ( temp 4-component vector of float) 370:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 380:18 add ( temp 4-component vector of float) 390:18 add ( temp 4-component vector of float) 400:18 add ( temp 4-component vector of float) 410:18 direct index ( smooth temp 4-component vector of float) 420:18 'foo' ( smooth in 3-element array of 4-component vector of float) 430:18 Constant: 440:18 1 (const int) 450:18 direct index ( smooth temp 4-component vector of float TexCoord) 460:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 470:18 Constant: 480:18 0 (const int) 490:18 direct index ( smooth temp 4-component vector of float TexCoord) 500:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 510:18 Constant: 520:18 4 (const int) 530:18 'texColor' ( temp 4-component vector of float) 540:? Linker Objects 550:? 'texSampler2D' ( uniform sampler2D) 560:? 'color' ( smooth in 4-component vector of float) 570:? 'alpha' ( smooth in float) 580:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 590:? 'foo' ( smooth in 3-element array of 4-component vector of float) 60 61 62Linked fragment stage: 63 64 65Shader version: 130 660:? Sequence 670:10 Function Definition: main( ( global void) 680:10 Function Parameters: 690:12 Sequence 700:12 Sequence 710:12 move second child to first child ( temp 4-component vector of float) 720:12 'texColor' ( temp 4-component vector of float) 730:12 texture ( global 4-component vector of float) 740:12 'texSampler2D' ( uniform sampler2D) 750:12 Construct vec2 ( temp 2-component vector of float) 760:12 add ( temp 4-component vector of float) 770:12 direct index ( smooth temp 4-component vector of float TexCoord) 780:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 790:12 Constant: 800:12 4 (const int) 810:12 direct index ( smooth temp 4-component vector of float TexCoord) 820:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 830:12 Constant: 840:12 5 (const int) 850:14 add second child into first child ( temp 4-component vector of float) 860:14 'texColor' ( temp 4-component vector of float) 870:14 'color' ( smooth in 4-component vector of float) 880:16 move second child to first child ( temp float) 890:16 direct index ( temp float) 900:16 'texColor' ( temp 4-component vector of float) 910:16 Constant: 920:16 3 (const int) 930:16 'alpha' ( smooth in float) 940:18 move second child to first child ( temp 4-component vector of float) 950:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 960:18 add ( temp 4-component vector of float) 970:18 add ( temp 4-component vector of float) 980:18 add ( temp 4-component vector of float) 990:18 direct index ( smooth temp 4-component vector of float) 1000:18 'foo' ( smooth in 3-element array of 4-component vector of float) 1010:18 Constant: 1020:18 1 (const int) 1030:18 direct index ( smooth temp 4-component vector of float TexCoord) 1040:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 1050:18 Constant: 1060:18 0 (const int) 1070:18 direct index ( smooth temp 4-component vector of float TexCoord) 1080:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 1090:18 Constant: 1100:18 4 (const int) 1110:18 'texColor' ( temp 4-component vector of float) 1120:? Linker Objects 1130:? 'texSampler2D' ( uniform sampler2D) 1140:? 'color' ( smooth in 4-component vector of float) 1150:? 'alpha' ( smooth in float) 1160:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord) 1170:? 'foo' ( smooth in 3-element array of 4-component vector of float) 118 119