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1#version 110
2
3uniform sampler2D tex;
4varying vec2 coord;
5
6void main (void)
7{
8    vec4 v = texture2D(tex, coord);
9
10    if (v == vec4(0.1,0.2,0.3,0.4))
11        discard;
12
13    gl_FragColor = v;
14}
15