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1#version 110
2
3uniform vec4 bigColor;
4varying vec4 BaseColor;
5uniform float d;
6
7void bar();
8float foo(vec4);
9float unreachableReturn();
10
11void main()
12{
13    vec4 color = vec4(foo(BaseColor));
14
15    bar();
16    float f = unreachableReturn();
17
18    gl_FragColor = color * f;
19}
20
21void bar()
22{
23}
24
25float unreachableReturn()
26{
27    bar();
28    if (d < 4.2)
29        return 1.2;
30    else
31        return 4.5;
32}
33
34float foo(vec4 bar)
35{
36    return bar.x + bar.y;
37}
38