1void foo(float f) 2{ 3 if (f < 1.0) 4 discard; 5} 6 7void PixelShaderFunction(float4 input) : COLOR0 8{ 9 foo(input.z); 10 if (input.x) 11 discard; 12 float f = input.x; 13 discard; 14} 15