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1
2struct PS_OUTPUT
3{
4    float4 Color : SV_Target0;
5};
6
7void not_the_entry_point() { }
8int also_not_the_entry_point;
9
10PS_OUTPUT main()
11{
12    PS_OUTPUT psout;
13    psout.Color = 0;
14    return psout;
15}
16