1 2struct PS_OUTPUT 3{ 4 float4 Color : SV_Target0; 5}; 6 7void not_the_entry_point() { } 8int also_not_the_entry_point; 9 10PS_OUTPUT main() 11{ 12 PS_OUTPUT psout; 13 psout.Color = 0; 14 return psout; 15} 16