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1float4 AmbientColor = float4(1, 0.5, 0, 1);
2
3bool ff1 : SV_IsFrontFace;
4float ff2 : packoffset(c1.y);
5float4 ff3 : packoffset(c2) : register(ps_5_0, s0) ;
6float4 ff4 : VPOS : packoffset(c3) : register(ps_5_0, s1) <int bambam=30;> ;
7
8float4 ShaderFunction(float4 input) : COLOR0
9{
10    return input * AmbientColor;
11}
12