• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1SamplerState       g_sSamp : register(s0);
2
3uniform Texture1D <float4> g_tTex1df4 : register(t0);
4
5struct VS_OUTPUT
6{
7    float4 Pos : SV_Position;
8};
9
10VS_OUTPUT main()
11{
12   VS_OUTPUT vsout;
13
14   uint WidthU;
15   uint NumberOfLevelsU;
16
17   // Most of the tests are in the hlsl.getdimensions.dx10.frag on the fragment side.
18   // This is just to establish that GetDimensions appears in the vertex stage.
19
20   // 1D, float tx, uint params
21   g_tTex1df4 . GetDimensions(WidthU);
22   g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU);
23
24   vsout.Pos = float4(0,0,0,0);
25
26   return vsout;
27}
28