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1
2float PixelShaderFunction(double inDV1a, double inDV1b, double inDV1c,
3                          double2 inDV2, double3 inDV3, double4 inDV4,
4                          uint inU1a, uint inU1b)
5{
6    double  r00 = fma(inDV1a, inDV1b, inDV1c);
7    double  r01 = asdouble(inU1a, inU1b);
8
9    return 0.0;
10}
11
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