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1
2struct PS_OUTPUT { float4 color : SV_Target0; };
3
4int    i;
5uint   u;
6float  f;
7bool   b;
8
9int2   i2;
10uint2  u2;
11float2 f2;
12bool2  b2;
13
14Buffer    <float>  g_tTexbfs;
15Texture1D <float4> g_tTex1df4;
16uint  upos;
17float fpos;
18
19PS_OUTPUT main()
20{
21    int MipLevel;
22
23    uint WidthU;
24    uint HeightU;
25    uint ElementsU;
26    uint DepthU;
27    uint NumberOfLevelsU;
28    uint NumberOfSamplesU;
29
30    int  WidthI;
31    int  HeightI;
32    int  ElementsI;
33    int  DepthI;
34    int  NumberOfLevelsI;
35    int  NumberOfSamplesI;
36
37    saturate(fpos);
38
39    // Test output promotions
40    g_tTex1df4 . GetDimensions(WidthI);
41    g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsU);
42    g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsI);
43    g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsI);
44
45    // max(i2, f2);
46    PS_OUTPUT ps_output;
47    ps_output.color = 0;
48    return ps_output;
49};
50