1layout(set=3,binding=5) tbuffer tbufName { 2 layout(offset = 16) float4 v1; 3}; 4 5layout(push_constant) tbuffer tbufName2 { 6 float4 v5; 7}; 8 9layout(constant_id=17) const int specConst = 10; 10 11tbuffer tbufName2 : layout(set=4,binding=7) { 12 layout(offset = 16) float4 v1PostLayout; 13}; 14 15float4 PixelShaderFunction(float4 input) : COLOR0 16{ 17 float4 layout = 2.0; 18 return input + v1 + v5 + v1PostLayout * layout; 19} 20