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1
2void TestMatNx1()
3{
4    float1x1 f1x1;
5    float2x1 f2x1;
6    float3x1 f3x1;
7    float4x1 f4x1;
8
9    float1x2 f1x2;
10    float1x3 f1x3;
11    float1x4 f1x4;
12
13    float1x1 r00 = transpose(f1x1);
14    float1x2 r01 = transpose(f2x1);
15    float1x3 r02 = transpose(f3x1);
16    float1x4 r03 = transpose(f4x1);
17
18    float1x1 r10 = transpose(f1x1);
19    float2x1 r11 = transpose(f1x2);
20    float3x1 r12 = transpose(f1x3);
21    float4x1 r13 = transpose(f1x4);
22}
23
24struct PS_OUTPUT { float4 color : SV_Target0; };
25
26PS_OUTPUT main()
27{
28    PS_OUTPUT ps_output;
29    ps_output.color = 1.0;
30    return ps_output;
31};
32