1float1 f1 = float1(1.0); 2float1x1 fmat11; 3float4x1 fmat41; 4float1x2 fmat12; 5double2x3 dmat23; 6int4x4 int44; 7 8float1 ShaderFunction(float1 inFloat1, float inScalar) : COLOR0 9{ 10 return inFloat1; 11} 12