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1float1 f1 = float1(1.0);
2float1x1 fmat11;
3float4x1 fmat41;
4float1x2 fmat12;
5double2x3 dmat23;
6int4x4 int44;
7
8float1 ShaderFunction(float1 inFloat1, float inScalar) : COLOR0
9{
10    return inFloat1;
11}
12