1struct outs { 2 int a; 3 float b; 4 bool c; 5 float4 v; 6}; 7 8static float4 gv = {0,0,1}; 9static float gfa[3] = {0,0}; 10 11struct Nest { 12 float4x3 m; 13 outs os; 14 bool b; 15}; 16 17outs PixelShaderFunction(float4 input) : COLOR0 18{ 19 outs o2 = { 3 }; 20 outs o4; 21 o4.v = gv * gfa[2]; 22 outs o1 = { }; 23 outs o3 = (outs)0; 24 o4 = (outs)0; 25 o4.c = o1.c; 26 Nest nest = (Nest)0; 27 28 float2 gf2a[4] = { }; 29 int cgi = { }; 30 o4.b = gf2a[2].y * cgi; 31 32 return o4; 33} 34 35static const float2 cgf2a[3]; 36static const int ci; 37