1 2cbuffer nameless { 3 float3 anonMember1; 4 float3x2 m23; 5 int scalarAfterm23; 6 float4 anonDeadMember2; 7 float4 anonMember3; 8 int scalarBeforeArray; 9 float floatArray[5]; 10 int scalarAfterArray; 11 float2x2 m22[9]; 12}; 13 14cbuffer c_nameless { 15 float3 c_anonMember1; 16 float3x2 c_m23; 17 int c_scalarAfterm23; 18 float4 c_anonDeadMember2; 19 float4 c_anonMember3; 20}; 21 22cbuffer namelessdead { 23 int a; 24}; 25 26struct N1 { 27 float a; 28}; 29 30struct N2 { 31 float b; 32 float c; 33 float d; 34}; 35 36struct N3 { 37 N1 n1; 38 N2 n2; 39}; 40 41cbuffer nested { 42 N3 foo; 43} 44 45struct TS { 46 int a; 47 int dead; 48}; 49 50uniform TS s; 51 52uniform float uf1; 53uniform float uf2; 54uniform float ufDead3; 55uniform float ufDead4; 56 57uniform float2x2 dm22[10]; 58 59struct deep1 { 60 float2 va[3]; 61 bool b; 62}; 63 64struct deep2 { 65 int i; 66 deep1 d1[4]; 67}; 68 69struct deep3 { 70 float4 iv4; 71 deep2 d2; 72 int3 v3; 73}; 74 75uniform deep3 deepA[2], deepB[2], deepC[3], deepD[2]; 76 77const bool control = true; 78 79void deadFunction() 80{ 81 float4 v = anonDeadMember2; 82 float f = ufDead4; 83} 84 85void liveFunction2() 86{ 87 float3 v = anonMember1; 88 float f = uf1; 89} 90 91tbuffer abl { 92 float foo1; 93} 94 95tbuffer abl2 { 96 float foo2; 97} 98 99void flizv(in float attributeFloat, in float2 attributeFloat2, in float3 attributeFloat3, in float4 attributeFloat4, in float4x4 attributeMat4) 100{ 101 liveFunction2(); 102 103 if (! control) 104 deadFunction(); 105 106 float f; 107 int i; 108 if (control) { 109 liveFunction2(); 110 f = anonMember3.z; 111 f = s.a; 112 f = m23[1].y + scalarAfterm23; 113 f = c_m23[1].y + c_scalarAfterm23; 114 f += scalarBeforeArray; 115 f += floatArray[2]; 116 f += floatArray[4]; 117 f += scalarAfterArray; 118 f += m22[i][1][0]; 119 f += dm22[3][0][1]; 120 f += m22[2][1].y; 121 f += foo.n1.a + foo.n2.b + foo.n2.c + foo.n2.d; 122 f += deepA[i].d2.d1[2].va[1].x; 123 f += deepB[1].d2.d1[i].va[1].x; 124 f += deepB[i].d2.d1[i].va[1].x; 125 deep3 d = deepC[1]; 126 deep3 da[2] = deepD; 127 } else 128 f = ufDead3; 129 130 f += foo1 + foo2; 131 f += foo2; 132 133 f += attributeFloat; 134 f += attributeFloat2.x; 135 f += attributeFloat3.x; 136 f += attributeFloat4.x; 137 f += attributeMat4[0][1]; 138} 139