1SamplerState g_sSamp : register(s0); 2 3RWTexture1D <float4> g_tTex1df4 : register(t0); 4RWTexture1D <int4> g_tTex1di4; 5RWTexture1D <uint4> g_tTex1du4; 6 7RWTexture2D <float4> g_tTex2df4; 8RWTexture2D <int4> g_tTex2di4; 9RWTexture2D <uint4> g_tTex2du4; 10 11RWTexture3D <float4> g_tTex3df4; 12RWTexture3D <int4> g_tTex3di4; 13RWTexture3D <uint4> g_tTex3du4; 14 15RWTexture1DArray <float4> g_tTex1df4a; 16RWTexture1DArray <int4> g_tTex1di4a; 17RWTexture1DArray <uint4> g_tTex1du4a; 18 19RWTexture2DArray <float4> g_tTex2df4a; 20RWTexture2DArray <int4> g_tTex2di4a; 21RWTexture2DArray <uint4> g_tTex2du4a; 22 23struct PS_OUTPUT 24{ 25 float4 Color : SV_Target0; 26}; 27 28uniform int c1; 29uniform int2 c2; 30uniform int3 c3; 31uniform int4 c4; 32 33uniform int o1; 34uniform int2 o2; 35uniform int3 o3; 36uniform int4 o4; 37 38uniform float4 uf4; 39uniform int4 ui4; 40uniform uint4 uu4; 41 42int4 Fn1(in int4 x) { return x; } 43uint4 Fn1(in uint4 x) { return x; } 44float4 Fn1(in float4 x) { return x; } 45 46void Fn2(out int4 x) { x = int4(0); } 47void Fn2(out uint4 x) { x = uint4(0); } 48void Fn2(out float4 x) { x = float4(0); } 49 50float4 SomeValue() { return c4; } 51 52PS_OUTPUT main() 53{ 54 PS_OUTPUT psout; 55 56 // 1D 57 g_tTex1df4[c1]; 58 59 float4 r00 = g_tTex1df4[c1]; 60 int4 r01 = g_tTex1di4[c1]; 61 uint4 r02 = g_tTex1du4[c1]; 62 63 // 2D 64 float4 r10 = g_tTex2df4[c2]; 65 int4 r11 = g_tTex2di4[c2]; 66 uint4 r12 = g_tTex2du4[c2]; 67 68 // 3D 69 float4 r20 = g_tTex3df4[c3]; 70 int4 r21 = g_tTex3di4[c3]; 71 uint4 r22 = g_tTex3du4[c3]; 72 73 float4 lf4 = uf4; 74 75 // Test as L-values 76 // 1D 77 g_tTex1df4[c1] = SomeValue(); // complex R-value 78 g_tTex1df4[c1] = lf4; 79 g_tTex1di4[c1] = int4(2,2,3,4); 80 g_tTex1du4[c1] = uint4(3,2,3,4); 81 82 // Test some operator= things, which need to do both a load and a store. 83 float4 val1 = (g_tTex1df4[c1] *= 2.0); 84 g_tTex1df4[c1] -= 3.0; 85 g_tTex1df4[c1] += 4.0; 86 87 g_tTex1di4[c1] /= 2; 88 g_tTex1di4[c1] %= 2; 89 g_tTex1di4[c1] &= 0xffff; 90 g_tTex1di4[c1] |= 0xf0f0; 91 g_tTex1di4[c1] <<= 2; 92 g_tTex1di4[c1] >>= 2; 93 94 // 2D 95 g_tTex2df4[c2] = SomeValue(); // complex L-value 96 g_tTex2df4[c2] = lf4; 97 g_tTex2di4[c2] = int4(5,2,3,4); 98 g_tTex2du4[c2] = uint4(6,2,3,4); 99 100 // 3D 101 g_tTex3df4[c3] = SomeValue(); // complex L-value 102 g_tTex3df4[c3] = lf4; 103 g_tTex3di4[c3] = int4(8,6,7,8); 104 g_tTex3du4[c3] = uint4(9,2,3,4); 105 106 // Test function calling 107 Fn1(g_tTex1df4[c1]); // in 108 Fn1(g_tTex1di4[c1]); // in 109 Fn1(g_tTex1du4[c1]); // in 110 111 Fn2(g_tTex1df4[c1]); // out 112 Fn2(g_tTex1di4[c1]); // out 113 Fn2(g_tTex1du4[c1]); // out 114 115 // Test increment operators 116 // pre-ops 117 ++g_tTex1df4[c1]; 118 ++g_tTex1di4[c1]; 119 ++g_tTex1du4[c1]; 120 121 --g_tTex1df4[c1]; 122 --g_tTex1di4[c1]; 123 --g_tTex1du4[c1]; 124 125 // post-ops 126 g_tTex1df4[c1]++; 127 g_tTex1du4[c1]--; 128 g_tTex1di4[c1]++; 129 130 g_tTex1df4[c1]--; 131 g_tTex1di4[c1]++; 132 g_tTex1du4[c1]--; 133 134 // read and write 135 g_tTex1df4[1] = g_tTex2df4[int2(2,3)]; 136 137 psout.Color = 1.0; 138 139 return psout; 140} 141