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1
2sampler            g_sam   : register(t0);
3sampler2D          g_sam2D : register(t1);
4
5struct VS_OUTPUT
6{
7    float4 Pos : SV_Position;
8};
9
10VS_OUTPUT main()
11{
12   VS_OUTPUT vsout;
13
14   float4 PosOut = float4(0,0,0,0);
15
16   PosOut += tex2Dlod(   g_sam  ,  float4(0.3f, 0.4f, 0.0f, 1.0f));
17   PosOut += tex2Dlod(   g_sam2D,  float4(0.5f, 0.6f, 0.0f, 1.0f));
18
19   vsout.Pos = PosOut / 2.0f;
20
21   return vsout;
22}
23