1 2struct PS_OUTPUT 3{ 4 float4 Color : SV_Target0; 5}; 6 7Texture2D TestTexture < 8 string TestAttribute1 = "TestAttribute"; 9 string TestAttribute2 = "false"; 10 int TestAttribute3 = 3; 11>; 12 13uniform float4 TestUF <string StrValue = "foo";>; 14 15PS_OUTPUT main() 16{ 17 PS_OUTPUT psout; 18 psout.Color = float4(0,0,0,1); 19 return psout; 20} 21