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1
2struct PS_OUTPUT
3{
4    float4 Color : SV_Target0;
5};
6
7Texture2D TestTexture <
8    string TestAttribute1 = "TestAttribute";
9    string TestAttribute2 = "false";
10    int    TestAttribute3 = 3;
11>;
12
13uniform float4 TestUF <string StrValue = "foo";>;
14
15PS_OUTPUT main()
16{
17   PS_OUTPUT psout;
18   psout.Color = float4(0,0,0,1);
19   return psout;
20}
21