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1AppendStructuredBuffer<float4>  sbuf_a;
2ConsumeStructuredBuffer<float4> sbuf_c;
3
4AppendStructuredBuffer<float4>  sbuf_unused;
5
6float4 main(uint pos : FOO) : SV_Target0
7{
8    sbuf_a.Append(float4(1,2,3,4));
9
10    return sbuf_c.Consume();
11}
12