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1struct sb_t
2{
3    float3 color;
4    bool   test;
5    bool   test2;
6}; // stride = 20
7
8StructuredBuffer<sb_t>  sbuf : register(t10);
9StructuredBuffer<float> sbuf2;
10
11float4 main(uint pos : FOO) : SV_Target0
12{
13    sb_t mydata = sbuf.Load(pos);
14
15    uint size;
16    uint stride;
17    sbuf.GetDimensions(size, stride);
18
19    if (sbuf[pos].test)
20        return float4(sbuf[pos].color + sbuf2[pos], 0);
21    else
22        return mydata.color.x + size + stride;
23}
24