1
2struct Data {
3 float4 f;
4 int4 i;
5};
6
7TextureBuffer<Data> TextureBuffer_var : register(t0);
8
9tbuffer tbuf2 {
10 float4 f2;
11 int4 i2;
12};
13
14float4 main(float4 pos : SV_POSITION) : SV_TARGET
15{
16 return TextureBuffer_var.f + f2;
17}
18