1#version 130 2 3uniform vec4 uv4; 4uniform vec2 glass; 5 6const int ci = 8; 7 8vec4 d = ci * uv4; 9 10in vec3 iv3; 11flat in vec4 cup; 12 13vec4 e = ci * d; 14 15ivec2 foo() 16{ 17 return ivec2(2); 18} 19 20vec4 f = e * e; 21 22const vec3 cv3 = vec3(43.0, 0.34, 9.9); 23const vec3 cv3e = vec3(43.0, 0.34, 2.9); 24uniform mat2 um2 = mat2(4.0); 25uniform mat2 um2n; 26uniform mat2 um2e = mat2(3.0); 27struct S { 28 int a; 29 float b; 30}; 31uniform S s = S(82, 3.9); 32uniform S sn = S(82, 3.9); 33uniform S se = S(81, 3.9); 34 35#extension GL_OES_texture_3D : enable 36#extension GL_OES_standard_derivatives : enable 37