1#version 450 2 3out vec4 outf4; 4in flat ivec4 ini4; 5in float inf; 6 7float Test1(int bound) 8{ 9 float r = 0; 10 for (int x=0; x<bound; ++x) 11 r += 0.5; 12 r += 0.2; 13 return r; 14} 15 16float Test2(int bound) 17{ 18 if (bound > 2) { 19 return Test1(bound * 2); 20 } else 21 return float(bound * 4 + 22 ini4.y * ini4.z + 23 ini4.x); 24} 25 26void main() 27{ 28 outf4 = vec4(Test1(int(inf)) + 29 Test2(int(inf))); 30} 31