1// 2//Copyright (C) 2002-2004 3Dlabs Inc. Ltd. 3//All rights reserved. 4// 5//Redistribution and use in source and binary forms, with or without 6//modification, are permitted provided that the following conditions 7//are met: 8// 9// Redistributions of source code must retain the above copyright 10// notice, this list of conditions and the following disclaimer. 11// 12// Redistributions in binary form must reproduce the above 13// copyright notice, this list of conditions and the following 14// disclaimer in the documentation and/or other materials provided 15// with the distribution. 16// 17// Neither the name of 3Dlabs Inc. Ltd. nor the names of its 18// contributors may be used to endorse or promote products derived 19// from this software without specific prior written permission. 20// 21//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 24//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 25//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 26//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 27//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 28//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 29//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 30//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 31//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 32//POSSIBILITY OF SUCH DAMAGE. 33// 34#version 110 35 36varying vec3 color; 37 38void main() 39{ 40 color = vec3(1.0, 1.0, 1.0); 41 42 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 43} 44