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1#version 150 core
2
3layout(triangles_adjacency) in;
4layout(max_vertices = 30) out;
5layout(stream = 3, triangle_strip) out;
6
7in fromVertex {
8    in vec3 color;
9} fromV[];
10
11out toFragment {
12    out vec3 color;
13} toF;
14
15out fromVertex {
16    vec3 color;
17};
18
19void main()
20{
21    color = fromV[0].color;
22    //?? gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
23    gl_Position = gl_in[0].gl_Position;
24    gl_PointSize = gl_in[3].gl_PointSize;
25    gl_PrimitiveID = gl_PrimitiveIDIn;
26    gl_Layer = 2;
27
28    EmitVertex();
29
30    color = 2 * fromV[0].color;
31    gl_Position = 2.0 * gl_in[0].gl_Position;
32    gl_PointSize = 2.0 * gl_in[3].gl_PointSize;
33    gl_PrimitiveID = gl_PrimitiveIDIn + 1;
34    gl_Layer = 3;
35
36    EmitVertex();
37
38    EndPrimitive();
39}
40