1#version 450 core 2 3#extension GL_EXT_shader_8bit_storage : enable 4 5struct S 6{ 7 uint8_t x; 8 u8vec2 y; 9 u8vec3 z; 10}; 11 12layout(column_major, std140) uniform B1 13{ 14 uint8_t a; 15 u8vec2 b; 16 u8vec3 c; 17 uint8_t d[2]; 18 S g; 19 S h[2]; 20 uint j; 21} b1; 22 23layout(row_major, std430) buffer B2 24{ 25 uint8_t o; 26 u8vec2 p; 27 u8vec3 q; 28 uint8_t r[2]; 29 S u; 30 S v[2]; 31 uint8_t w[]; 32} b2; 33 34struct S2 { 35 mat4x4 x; 36 uint8_t y; 37 uint z; 38}; 39 40struct S3 { 41 S2 x; 42}; 43 44layout(row_major, std430) buffer B3 45{ 46 S2 x; 47} b3; 48 49layout(column_major, std430) buffer B4 50{ 51 S2 x; 52} b4; 53 54void func3(S2 x) { 55} 56 57S2 func4() { 58 return b4.x; 59} 60 61uint func(uint8_t a) { 62 return 0; 63} 64 65struct S4 { 66 uint x; 67 uint8_t y; 68}; 69 70uint func2(uint a) { return 0; } 71 72void main() 73{ 74 b2.o = b2.q[1]; 75 b2.p = b2.q.xy; 76 b2.o = max(b1.a, b1.a); 77 bvec2 bv = lessThan(b2.p, b2.p); 78 b2.o = b1.a + b1.a; 79 b2.o = -b1.a; 80 b2.o = b1.a + 1; 81 b2.p = b2.p.yx; 82 b4.x = b3.x; 83 uint8_t f0; 84 S2 f1; 85 S3 f2; 86 if (b1.a == b1.a) {} 87 b2.r = b2.r; 88 b2.p = u8vec2(3, 4); 89 u8vec2[2](u8vec2(uvec2(1,2)), u8vec2(uvec2(3,4))); 90 // NOT ERRORING YET 91 b3.x; 92 S4(0u, uint8_t(0u)); 93 func2(b1.a); 94} 95 96 97layout(column_major, std140) uniform B6 98{ 99 u8mat2x3 e; 100} b6; 101 102