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1#version 450
2
3layout(location=0) out vec4 c0;
4layout(location=1) out vec4 c1;
5
6void main()
7{
8    c0 = vec4(1.0);
9    memoryBarrier();
10    c1 = vec4(1.0);
11    memoryBarrierBuffer();
12    ++c0;
13    memoryBarrierImage();
14    ++c0;
15}