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1#version 450
2
3layout(binding = 0, std140) uniform Uniform
4{
5    bvec4 b4;
6};
7
8layout(binding = 1, std430) buffer Buffer
9{
10    bvec2 b2;
11};
12
13void foo(bvec4 paramb4, out bvec2 paramb2)
14{
15    bool b1 = paramb4.z;
16    paramb2 = bvec2(b1);
17}
18
19layout(location = 0) out vec4 fragColor;
20
21void main()
22{
23    b2 = bvec2(0.0);
24    if (b4.z)
25        b2 = bvec2(b4.x);
26    if (b2.x)
27        foo(b4, b2);
28
29    fragColor  = vec4(b4.x && b4.y);
30    fragColor -= vec4(b4.x || b4.y);
31}